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<blockquote data-quote="bloodtide" data-source="post: 8923683" data-attributes="member: 6684958"><p>Again, I am not talking about any published game. I'm not talking about The Hopping Frog Game(tm) or any other game. I'm talking about a Play Style: the way the meta game is played.</p><p></p><p>Again, I am not talking about any published game. I'm not talking about The Hopping Frog Game(tm) or any other game. I'm talking about a Play Style: the way the meta game is played. </p><p></p><p>Except your limit is pointless. You think the limit is X. Player two thinks it is Y. Player three thinks it is Z. And so on. This is my point about game styles like this only work if all the players are on the same way. Do you think the limit is X? They answer Yes! Then the two players high five and start a group.</p><p></p><p>The problem is the cinematic movie vs an RPG. See everyone in the movie, even the villains, know Black Widow will break out and will auto win. You don't normally do that sort of thing in a normal RPG. There is no "ok, on round three you will automatically break the chair and jump up to auto hit goon one for 10 points of non lethal damage ". </p><p></p><p>The bigger problem is a great many players really do freak out if they even feel that have lost even a tiny bit of power. If their character even just gets 'stuck' with their back to a wall, they can start to loose it mentally and emotionally. And it's a ton worse when the character is disarmed, tripped and dropped into sewer pool and have several guards point spears at them: right there many players will feel loss and crushing doom, so much they simply can't play the game.</p><p></p><p>For a lot of players, as soon as the slightest thing goes slightly wrong......they give up at best, and stop playing at worst. And this is the normal 'good' players.</p><p></p><p>A lot more players are super over sensitive. The charterer fails a check or takes some damage, and they are ready to quit RPGs forever.</p><p></p><p></p><p>Different rolls for different dice?</p><p></p><p>Sure if your a luke warm middle of the road type you can mostly get along with everyone.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8923683, member: 6684958"] Again, I am not talking about any published game. I'm not talking about The Hopping Frog Game(tm) or any other game. I'm talking about a Play Style: the way the meta game is played. Again, I am not talking about any published game. I'm not talking about The Hopping Frog Game(tm) or any other game. I'm talking about a Play Style: the way the meta game is played. Except your limit is pointless. You think the limit is X. Player two thinks it is Y. Player three thinks it is Z. And so on. This is my point about game styles like this only work if all the players are on the same way. Do you think the limit is X? They answer Yes! Then the two players high five and start a group. The problem is the cinematic movie vs an RPG. See everyone in the movie, even the villains, know Black Widow will break out and will auto win. You don't normally do that sort of thing in a normal RPG. There is no "ok, on round three you will automatically break the chair and jump up to auto hit goon one for 10 points of non lethal damage ". The bigger problem is a great many players really do freak out if they even feel that have lost even a tiny bit of power. If their character even just gets 'stuck' with their back to a wall, they can start to loose it mentally and emotionally. And it's a ton worse when the character is disarmed, tripped and dropped into sewer pool and have several guards point spears at them: right there many players will feel loss and crushing doom, so much they simply can't play the game. For a lot of players, as soon as the slightest thing goes slightly wrong......they give up at best, and stop playing at worst. And this is the normal 'good' players. A lot more players are super over sensitive. The charterer fails a check or takes some damage, and they are ready to quit RPGs forever. Different rolls for different dice? Sure if your a luke warm middle of the road type you can mostly get along with everyone. [/QUOTE]
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