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<blockquote data-quote="Neonchameleon" data-source="post: 8923718" data-attributes="member: 87792"><p>So you are not talking about any real game. You're talking about an abstract concept that you can not point to one single example of to share. Right, gotcha.</p><p></p><p>Of course there is no "ok, on round three you will automatically break the chair and jump up to auto hit goon one for 10 points of non lethal damage ". Because that would be a <em>terrible</em> way to handle things and is such a railroad I didn't even think of it as a possible option for how to run a scene like that in D&D.</p><p></p><p>What instead you do is start with some sort of effect, aspect, condition, or whatever the game uses. D&D is not a great example of this. But if I were running that tied to a chair scene in D&D one simple method would be to create the chair as an NPC with the following stats</p><p style="margin-left: 20px">Chair with handcuffs. </p> <p style="margin-left: 20px">AC 10, 10hp.</p> <p style="margin-left: 20px">Petrified, Immune to psychic damage</p> <p style="margin-left: 20px">A character grappled by the chair is Restrained but can move at half speed. Escape DC 15</p><p>And then the player gets to decide how long to stay in the chair for and when to try and break it or to wriggle out.</p><p></p><p>You know I have literally never seen this, and my players lose semi-regularly all of missions, equipment, and character death. And this is in the last few weeks and on my semi-open table where the players range from early 20s to mid 50s (far from the youngest or oldest I've DM'd for). Nevertheless you claim it happens. And you claim <a href="https://www.enworld.org/threads/hot-take-uncertainty-makes-d-d-better.694932/page-10#post-8923648" target="_blank">here</a> that you've seen such things hundreds of times.</p><p></p><p>I suspect there's one common link between all those hundreds of players of yours. Just as there's a common link between my dozens of players where I've never seen this happen.</p><p></p><p>I don't think anyone would describe me as lukewarm or middle of the road.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8923718, member: 87792"] So you are not talking about any real game. You're talking about an abstract concept that you can not point to one single example of to share. Right, gotcha. Of course there is no "ok, on round three you will automatically break the chair and jump up to auto hit goon one for 10 points of non lethal damage ". Because that would be a [I]terrible[/I] way to handle things and is such a railroad I didn't even think of it as a possible option for how to run a scene like that in D&D. What instead you do is start with some sort of effect, aspect, condition, or whatever the game uses. D&D is not a great example of this. But if I were running that tied to a chair scene in D&D one simple method would be to create the chair as an NPC with the following stats [INDENT]Chair with handcuffs. AC 10, 10hp. Petrified, Immune to psychic damage[/INDENT] [INDENT]A character grappled by the chair is Restrained but can move at half speed. Escape DC 15[/INDENT] And then the player gets to decide how long to stay in the chair for and when to try and break it or to wriggle out. You know I have literally never seen this, and my players lose semi-regularly all of missions, equipment, and character death. And this is in the last few weeks and on my semi-open table where the players range from early 20s to mid 50s (far from the youngest or oldest I've DM'd for). Nevertheless you claim it happens. And you claim [URL='https://www.enworld.org/threads/hot-take-uncertainty-makes-d-d-better.694932/page-10#post-8923648']here[/URL] that you've seen such things hundreds of times. I suspect there's one common link between all those hundreds of players of yours. Just as there's a common link between my dozens of players where I've never seen this happen. I don't think anyone would describe me as lukewarm or middle of the road. [/QUOTE]
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