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<blockquote data-quote="Neonchameleon" data-source="post: 8923939" data-attributes="member: 87792"><p><strong>Which game did this happen in?</strong> Because what you gave on previous pages didn't look to me like an example of something that actually happens in the real world. It looks like something you have invented that you think might happen in a game of a style you don't understand and therefore disagree with. There's a name for that type of arguing; it's called making a strawman.</p><p></p><p>This is an example of moving the goalposts. Your <a href="https://www.enworld.org/threads/creativity.694871/post-8923683" target="_blank">original statement</a> was:</p><p style="margin-left: 20px"><em>"The bigger problem is a great<strong> many players really do freak out if they even feel that have lost even a tiny bit of power</strong>. <strong> If their character even just gets 'stuck'</strong> with their back to a wall, they can start to loose it mentally and emotionally. And <strong>it's a ton worse when the character is disarmed, tripped and dropped into sewer pool</strong> and have several guards point spears at them: right there many players will feel loss and crushing doom, so much they simply can't play the game.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>For a lot of players, as soon as the slightest thing goes slightly wrong</strong>......they give up at best, and stop playing at worst. And this is the normal 'good' players.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A lot more players are super over sensitive. <strong> The charterer fails a check or takes some damage, and they are ready to quit RPGs forever.</strong>"</em></p><p></p><p>It's those prompts that trigger it that I'm saying I haven't seen.</p><p></p><p>What I have seen is negative bleed when <em>something specific to that player</em> came up and hit the player's specific insecurity, most recently last month. This was personal and specific however. Not "lost even a tiny bit of power" or "the slightest thing goes slightly wrong". Plenty had gone wrong for her characters before that and plenty will after. It was a specific trigger and one that we are all going to avoid going forward. And rather than dismissing her because "players are super over sensitive" we've all learned that that player can have their character be involuntarily turned into a puffer fish as well as fail checks (and set everything on fire), take damage, be stuck, disarmed, and dropped into the ocean but, like all players, has lines to watch out for. </p><p></p><p>And no I don't believe "the world is full of people like [you]b described". I believe that the world is full of people, all of whom have issues. And if you actively care about the players at the table you will realise they are narrow and specific to that person. But if you treat people as an undifferentiated mass and trample all over their personal issues, and treat caring about the players at the table as a burden that only the DM should do rather than part of the joy of playing for all the players then you will magnify such issues and drive people away from the hobby.</p><p></p><p>I'm responsible for at least some of it. I'm passionate, pedantic, cranky, and probably somewhere on the autism spectrum. But I still don't see remotely the problems with players you apparently regularly do. When I'm the exemplar of sensitivity something has gone <em>badly</em> wrong.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8923939, member: 87792"] [B]Which game did this happen in?[/B] Because what you gave on previous pages didn't look to me like an example of something that actually happens in the real world. It looks like something you have invented that you think might happen in a game of a style you don't understand and therefore disagree with. There's a name for that type of arguing; it's called making a strawman. This is an example of moving the goalposts. Your [URL='https://www.enworld.org/threads/creativity.694871/post-8923683']original statement[/URL] was: [INDENT][I]"The bigger problem is a great[B] many players really do freak out if they even feel that have lost even a tiny bit of power[/B]. [B] If their character even just gets 'stuck'[/B] with their back to a wall, they can start to loose it mentally and emotionally. And [B]it's a ton worse when the character is disarmed, tripped and dropped into sewer pool[/B] and have several guards point spears at them: right there many players will feel loss and crushing doom, so much they simply can't play the game.[/I][/INDENT] [INDENT][I][/I][/INDENT] [INDENT][I][B]For a lot of players, as soon as the slightest thing goes slightly wrong[/B]......they give up at best, and stop playing at worst. And this is the normal 'good' players.[/I][/INDENT] [INDENT][I][/I][/INDENT] [INDENT][I]A lot more players are super over sensitive. [B] The charterer fails a check or takes some damage, and they are ready to quit RPGs forever.[/B]"[/I][/INDENT] It's those prompts that trigger it that I'm saying I haven't seen. What I have seen is negative bleed when [I]something specific to that player[/I] came up and hit the player's specific insecurity, most recently last month. This was personal and specific however. Not "lost even a tiny bit of power" or "the slightest thing goes slightly wrong". Plenty had gone wrong for her characters before that and plenty will after. It was a specific trigger and one that we are all going to avoid going forward. And rather than dismissing her because "players are super over sensitive" we've all learned that that player can have their character be involuntarily turned into a puffer fish as well as fail checks (and set everything on fire), take damage, be stuck, disarmed, and dropped into the ocean but, like all players, has lines to watch out for. And no I don't believe "the world is full of people like [you]b described". I believe that the world is full of people, all of whom have issues. And if you actively care about the players at the table you will realise they are narrow and specific to that person. But if you treat people as an undifferentiated mass and trample all over their personal issues, and treat caring about the players at the table as a burden that only the DM should do rather than part of the joy of playing for all the players then you will magnify such issues and drive people away from the hobby. I'm responsible for at least some of it. I'm passionate, pedantic, cranky, and probably somewhere on the autism spectrum. But I still don't see remotely the problems with players you apparently regularly do. When I'm the exemplar of sensitivity something has gone [I]badly[/I] wrong. [/QUOTE]
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