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<blockquote data-quote="EzekielRaiden" data-source="post: 8924374" data-attributes="member: 6790260"><p>But the rules for these games <em>explicitly reject playing them that way</em>. They make extremely clear you should never do that, and that doing it that way is going to lead to boring, frustrating, unpleasant experiences. How can it be a "Play Style" of these games if these games explicitly tell players and GMs <em>not</em> to do that, repeatedly and consistently?</p><p></p><p></p><p>But...why can't you just <em>talk</em> about it? Figure out what limits you each have. You don't need people to think the same way--you just need people willing to talk about what they think makes sense. My players and I frequently don't completely agree on what makes sense, but my response to that is to ask them to <em>sell me</em> on whatever they're doing.</p><p></p><p></p><p>No "story" game I've ever heard of does anything like this, <em>not even as a playstyle.</em> You are describing something that is unrelated to playing "story" games.</p><p></p><p></p><p>Not only have I not seen this, I have seen exactly the reverse. Players <em>embracing</em> a loss of power because it's what made sense. Yes, <em>some</em> players are sensitive, but my experience has not shown anywhere near the degree or severity of which you speak. For goodness' sake, you're talking about table-flipping simply because <em>a round of combat happened.</em> If most TTRPG players were like that, the games would never have existed!</p><p></p><p></p><p>No. This is simply not true. There may be a rare few who are like this, but they are <em>not</em> anything like a large proportion of players overall.</p><p></p><p></p><p>Absolutely not. You act like these are a plurality or even majority of players. <em>I've never met one in 20 years of gaming.</em></p><p></p><p></p><p>Uh...no. I certainly do and say things that upset others and I regret most of that. But I am quite capable of being a congenial and amiable person. Most folks, I can find something to talk about or to listen about, it's just a matter of overcoming my intense shyness and social anxiety.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8924374, member: 6790260"] But the rules for these games [I]explicitly reject playing them that way[/I]. They make extremely clear you should never do that, and that doing it that way is going to lead to boring, frustrating, unpleasant experiences. How can it be a "Play Style" of these games if these games explicitly tell players and GMs [I]not[/I] to do that, repeatedly and consistently? But...why can't you just [I]talk[/I] about it? Figure out what limits you each have. You don't need people to think the same way--you just need people willing to talk about what they think makes sense. My players and I frequently don't completely agree on what makes sense, but my response to that is to ask them to [I]sell me[/I] on whatever they're doing. No "story" game I've ever heard of does anything like this, [I]not even as a playstyle.[/I] You are describing something that is unrelated to playing "story" games. Not only have I not seen this, I have seen exactly the reverse. Players [I]embracing[/I] a loss of power because it's what made sense. Yes, [I]some[/I] players are sensitive, but my experience has not shown anywhere near the degree or severity of which you speak. For goodness' sake, you're talking about table-flipping simply because [I]a round of combat happened.[/I] If most TTRPG players were like that, the games would never have existed! No. This is simply not true. There may be a rare few who are like this, but they are [I]not[/I] anything like a large proportion of players overall. Absolutely not. You act like these are a plurality or even majority of players. [I]I've never met one in 20 years of gaming.[/I] Uh...no. I certainly do and say things that upset others and I regret most of that. But I am quite capable of being a congenial and amiable person. Most folks, I can find something to talk about or to listen about, it's just a matter of overcoming my intense shyness and social anxiety. [/QUOTE]
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