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<blockquote data-quote="bloodtide" data-source="post: 8925484" data-attributes="member: 6684958"><p>Again, I am not talking about your favorite published game <insert name here>. I'm talking about a play style. Something done outside the game. </p><p></p><p>Again, the first example I used was the classic one: The DM, players, or both decide there will be no character death. So the whole game is altered in that way. Another common one is skipping role playing, so the game is all action and combat. </p><p></p><p></p><p></p><p></p><p><em>It's not all D&D, it's all RPGs.......but why? Why would I need a new hobby? </em></p><p></p><p>I'm not saying that there are not some good players/people.....but there are plenty of bad ones. </p><p></p><p></p><p>I accept that: everything about me...and for an RPG even more my perfectly crafted House Rules, are designed to drive people I don't like away. </p><p></p><p>Again, I'm talking about a game where the DM, players, or both are doing a Storytelling game. Not <insert your favorite game here >. </p><p></p><p></p><p>They are? Well, I can see the appeal for some. I don't know how old DW is, but it sure looks like it was made to be an "alternative" D&D for people that did not like the way D&D is played. For DW, most of all, I can see the more hostile anti-DM gamers loving the harsh limits on a DM in the DW game. Players can sit back happy and say "ha, DM, you can ONLY do these things...not 'anything'". I'm sure that offers happiness and comfort to many.</p><p></p><p>And when I say 'alter reality' in a game I am NOT talking about Dungeon World....I had NEVER EVEN READ the game rules until yesterday(and my first post was days before that).</p><p></p><p></p><p>Again, this is a meta game thing, not a <insert your favorite game> thing. </p><p></p><p>In a game of D&D, each player makes a prince character...then are sent on a quest to find the High Crown. Both the DM and Players WANT only one outcome: One prince will become king. No matter what. So they all alter reality all game long to make that happen.</p><p></p><p></p><p>They don't do it suddenly....that just are that type of person. </p><p></p><p>Just saying "they" would not sacrifice thier fun for anyone is a good example of the difference between a DM and a Player. I DM would and does do that.....a player never would.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8925484, member: 6684958"] Again, I am not talking about your favorite published game <insert name here>. I'm talking about a play style. Something done outside the game. Again, the first example I used was the classic one: The DM, players, or both decide there will be no character death. So the whole game is altered in that way. Another common one is skipping role playing, so the game is all action and combat. [I]It's not all D&D, it's all RPGs.......but why? Why would I need a new hobby? [/I] I'm not saying that there are not some good players/people.....but there are plenty of bad ones. I accept that: everything about me...and for an RPG even more my perfectly crafted House Rules, are designed to drive people I don't like away. Again, I'm talking about a game where the DM, players, or both are doing a Storytelling game. Not <insert your favorite game here >. They are? Well, I can see the appeal for some. I don't know how old DW is, but it sure looks like it was made to be an "alternative" D&D for people that did not like the way D&D is played. For DW, most of all, I can see the more hostile anti-DM gamers loving the harsh limits on a DM in the DW game. Players can sit back happy and say "ha, DM, you can ONLY do these things...not 'anything'". I'm sure that offers happiness and comfort to many. And when I say 'alter reality' in a game I am NOT talking about Dungeon World....I had NEVER EVEN READ the game rules until yesterday(and my first post was days before that). Again, this is a meta game thing, not a <insert your favorite game> thing. In a game of D&D, each player makes a prince character...then are sent on a quest to find the High Crown. Both the DM and Players WANT only one outcome: One prince will become king. No matter what. So they all alter reality all game long to make that happen. They don't do it suddenly....that just are that type of person. Just saying "they" would not sacrifice thier fun for anyone is a good example of the difference between a DM and a Player. I DM would and does do that.....a player never would. [/QUOTE]
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