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<blockquote data-quote="Neonchameleon" data-source="post: 8925508" data-attributes="member: 87792"><p>In short you can not point to anything that exists outside your imagination.</p><p></p><p>Those are playstyles, yes. But one</p><p></p><p>If you treat them badly, yes.</p><p></p><p>Driving people away almost invariably takes jerk behaviour. So what you are saying is that you deliberately behave like a jerk. This explains why you meet so many people who match your behaviour and behave like jerks or respond to your behaviour in an entirely appropriate way when someone is being a jerk who designs their persona and their house rules to drive people away.</p><p></p><p>Thank you. Mystery solved. Now please stop being a jerk.</p><p></p><p>The only "storytelling game" I am aware of is the one you are playing on this thread where you make up something that doesn't exist. Is your insistence on this existing and being relevant yet another thing you are doing to drive people away?</p><p></p><p>Again this is something you are pretty much inventing.</p><p></p><p>Amazing! You have invented yet another group of people. This is not something I have ever seen happen or dealt with anyone I can imagine it happening with.</p><p></p><p>And you have yet to show any shred of evidence that this meta game exists in the space of GM'd tabletop roleplaying.</p><p></p><p>Or they are that type of person if provoked into it. Possibly by "perfectly crafted house rules" designed to drive people away.</p><p></p><p>Get down off that cross; we need the wood. This is simply a falsehood. I have players who put the group before themselves.</p><p></p><p>At least this discussion has brought some illumination, thank you. But you're making self-fulfilling prophecies and I was absolutely right about the cause.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8925508, member: 87792"] In short you can not point to anything that exists outside your imagination. Those are playstyles, yes. But one If you treat them badly, yes. Driving people away almost invariably takes jerk behaviour. So what you are saying is that you deliberately behave like a jerk. This explains why you meet so many people who match your behaviour and behave like jerks or respond to your behaviour in an entirely appropriate way when someone is being a jerk who designs their persona and their house rules to drive people away. Thank you. Mystery solved. Now please stop being a jerk. The only "storytelling game" I am aware of is the one you are playing on this thread where you make up something that doesn't exist. Is your insistence on this existing and being relevant yet another thing you are doing to drive people away? Again this is something you are pretty much inventing. Amazing! You have invented yet another group of people. This is not something I have ever seen happen or dealt with anyone I can imagine it happening with. And you have yet to show any shred of evidence that this meta game exists in the space of GM'd tabletop roleplaying. Or they are that type of person if provoked into it. Possibly by "perfectly crafted house rules" designed to drive people away. Get down off that cross; we need the wood. This is simply a falsehood. I have players who put the group before themselves. At least this discussion has brought some illumination, thank you. But you're making self-fulfilling prophecies and I was absolutely right about the cause. [/QUOTE]
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