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<blockquote data-quote="Oofta" data-source="post: 8925957" data-attributes="member: 6801845"><p>At a certain point, people are going to disagree. At that point, the person with the strongest personality may push others who don't want to make waves. Perhaps you take a vote to decide. But if there are multiple options, one person will likely suggest something that is not accepted, that's just kind of how it works. As a software developer I've always said that if you put 2 developers in a room they will likely come to 3 different conclusions on how to approach a problem. In a lot of cases, all 3 will be viable.</p><p></p><p>It's fine if you make it work for you. But don't pretend there will never be conflict or a difference of opinion. Heck, in our D&D game today we couldn't even decide what direction to go and ended up going 3 ways. </p><p></p><p>But I also don't really see what all of this has to do with creativity. D&D sets out different parameters, different ways of resolving conflicting ideas than some other games. By default the DM makes the final call. I prefer that, even when I'm playing and the DM makes a decision I don't care for because when I'm playing I just want to inhabit my character. I don't want to think about world building, I just want to focus on what my character would think, feel or do in the moment given what their options are. There's still plenty of creativity in what my character does, even if we stick pretty close to RAW.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8925957, member: 6801845"] At a certain point, people are going to disagree. At that point, the person with the strongest personality may push others who don't want to make waves. Perhaps you take a vote to decide. But if there are multiple options, one person will likely suggest something that is not accepted, that's just kind of how it works. As a software developer I've always said that if you put 2 developers in a room they will likely come to 3 different conclusions on how to approach a problem. In a lot of cases, all 3 will be viable. It's fine if you make it work for you. But don't pretend there will never be conflict or a difference of opinion. Heck, in our D&D game today we couldn't even decide what direction to go and ended up going 3 ways. But I also don't really see what all of this has to do with creativity. D&D sets out different parameters, different ways of resolving conflicting ideas than some other games. By default the DM makes the final call. I prefer that, even when I'm playing and the DM makes a decision I don't care for because when I'm playing I just want to inhabit my character. I don't want to think about world building, I just want to focus on what my character would think, feel or do in the moment given what their options are. There's still plenty of creativity in what my character does, even if we stick pretty close to RAW. [/QUOTE]
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