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<blockquote data-quote="bloodtide" data-source="post: 8926015" data-attributes="member: 6684958"><p>I see it a lot where the players are often very un- creative, so he DM will let anything work in an effort to get the players to be more creative. Though really this often just leads to more random stuff that is not all that creative. I want intelligent thinking players, not just ones that have a character "toss a rock".</p><p></p><p></p><p>It's not on the open house rules.</p><p></p><p>Yes, Shield is a good example: it's a spell made with the intention of blocking a specific spell: Magic Missie. Does Shield block any other spell in the book like that? </p><p></p><p></p><p>How is it so easy? I don't find it that way at all. What good does a discussion do? And how can there be a compromise?</p><p></p><p>Maybe you could answer using this common one I run into often: The Game Rating. My game is "Unrated", NSFW, or otherwise "rated" beyond your worst nightmare. To play in the game you need to be able to accept this level of imaginative fantasy. A number of players have a problem with this rule, as they want a Disney Safe type game. There is no middle ground here.</p><p></p><p>Just a couple of weeks ago had this happen: the characters had got into an orc warlords dungeons up from the underdark. They come to a wide room, with prisoners chained to the walls every couple of feet. I give only the lite description of each prisoner and how they are dressed in torn clothing an they are all wounded and blood covered. Kelly had to run from the table to cry in the restroom, and then had to go home. She could never play in my game again because she would think of prisoners in chains around the world...or something like that.</p><p></p><p>No easy out here</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8926015, member: 6684958"] I see it a lot where the players are often very un- creative, so he DM will let anything work in an effort to get the players to be more creative. Though really this often just leads to more random stuff that is not all that creative. I want intelligent thinking players, not just ones that have a character "toss a rock". It's not on the open house rules. Yes, Shield is a good example: it's a spell made with the intention of blocking a specific spell: Magic Missie. Does Shield block any other spell in the book like that? How is it so easy? I don't find it that way at all. What good does a discussion do? And how can there be a compromise? Maybe you could answer using this common one I run into often: The Game Rating. My game is "Unrated", NSFW, or otherwise "rated" beyond your worst nightmare. To play in the game you need to be able to accept this level of imaginative fantasy. A number of players have a problem with this rule, as they want a Disney Safe type game. There is no middle ground here. Just a couple of weeks ago had this happen: the characters had got into an orc warlords dungeons up from the underdark. They come to a wide room, with prisoners chained to the walls every couple of feet. I give only the lite description of each prisoner and how they are dressed in torn clothing an they are all wounded and blood covered. Kelly had to run from the table to cry in the restroom, and then had to go home. She could never play in my game again because she would think of prisoners in chains around the world...or something like that. No easy out here [/QUOTE]
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