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<blockquote data-quote="hawkeyefan" data-source="post: 8926109" data-attributes="member: 6785785"><p>A discussion would allow for input from all people involved. I would expect both situations you go on to describe as likely to have benefitted from (or perhaps even been avoided by) discussion.</p><p></p><p>It’s easy because it’s already something that you’re doing. The game itself is a conversation. There’s nothing stopping you from having a conversation about the game.</p><p></p><p></p><p></p><p>Of course there’s middle ground. A whole great big swath of it, I’d say. You’ve basically described two polar opposites. Do you really not see any options between a Disney cartoon and Texas Chainsaw Massacre?</p><p></p><p></p><p></p><p>I only have the minimal information you’ve shared to go on, which is far from complete, but all I can say is that if I was involved in a group activity of any kind, and something I did or said made someone run from the table and cry… I’m sure I’d feel at least partially responsible.</p><p></p><p>Again, discussion. Make it super clear ahead of time that your game contains troublesome elements. Offer examples of movies or other media that have similar elements. Leave as little room for doubt as possible. </p><p></p><p>Then during play, if someone shows discomfort, call a timeout and discuss it. If something does happen that makes someone flee from your table, maybe do more than shrug. Maybe have a discussion once they've calmed down and try and understand their point of view. Ask other players if they can offer any insight. Maybe consider these things going forward.</p><p></p><p>Maybe your game doesn’t need to be super ultra-NSFW. Maybe it’s not adding as much to the game as you think. Maybe it’s even something people don’t like.</p><p></p><p>But how would you know any of this if you don’t discuss it with your players?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8926109, member: 6785785"] A discussion would allow for input from all people involved. I would expect both situations you go on to describe as likely to have benefitted from (or perhaps even been avoided by) discussion. It’s easy because it’s already something that you’re doing. The game itself is a conversation. There’s nothing stopping you from having a conversation about the game. Of course there’s middle ground. A whole great big swath of it, I’d say. You’ve basically described two polar opposites. Do you really not see any options between a Disney cartoon and Texas Chainsaw Massacre? I only have the minimal information you’ve shared to go on, which is far from complete, but all I can say is that if I was involved in a group activity of any kind, and something I did or said made someone run from the table and cry… I’m sure I’d feel at least partially responsible. Again, discussion. Make it super clear ahead of time that your game contains troublesome elements. Offer examples of movies or other media that have similar elements. Leave as little room for doubt as possible. Then during play, if someone shows discomfort, call a timeout and discuss it. If something does happen that makes someone flee from your table, maybe do more than shrug. Maybe have a discussion once they've calmed down and try and understand their point of view. Ask other players if they can offer any insight. Maybe consider these things going forward. Maybe your game doesn’t need to be super ultra-NSFW. Maybe it’s not adding as much to the game as you think. Maybe it’s even something people don’t like. But how would you know any of this if you don’t discuss it with your players? [/QUOTE]
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