Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8926236" data-attributes="member: 42582"><p>[USER=6790260]@EzekielRaiden[/USER] I understand what you're saying, but it does not persuade me to relent. [USER=29398]@Lanefan[/USER]'s post rests on an assumption about how RPG rules work which may have been current c 1978 but has been superseded in the intervening 45 years.</p><p></p><p>In AW, if a player does it they do it, and the dice are rolled. Otherwise, once they say what they're doing and look to the GM to see what happens next, the GM makes a move - a soft move, unless an opportunity is handed on a platter.</p><p></p><p>If a GM thinks that a particular sort of situation, or place, or NPC, should trigger a dice-determined range of outcomes, rather than just invoke a soft move, the GM needs to write a custom move for it/them. This is the AW equivalent of writing up a stat block for a high stakes trap or NPC/creature in D&D. In this way, the game generates mechanical heft at those points that carry the thematic weight of play.</p><p></p><p>But the lack of a custom move doesn't mean there is no resolution system. There is - it's called <em>the GM makes a soft move</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8926236, member: 42582"] [USER=6790260]@EzekielRaiden[/USER] I understand what you're saying, but it does not persuade me to relent. [USER=29398]@Lanefan[/USER]'s post rests on an assumption about how RPG rules work which may have been current c 1978 but has been superseded in the intervening 45 years. In AW, if a player does it they do it, and the dice are rolled. Otherwise, once they say what they're doing and look to the GM to see what happens next, the GM makes a move - a soft move, unless an opportunity is handed on a platter. If a GM thinks that a particular sort of situation, or place, or NPC, should trigger a dice-determined range of outcomes, rather than just invoke a soft move, the GM needs to write a custom move for it/them. This is the AW equivalent of writing up a stat block for a high stakes trap or NPC/creature in D&D. In this way, the game generates mechanical heft at those points that carry the thematic weight of play. But the lack of a custom move doesn't mean there is no resolution system. There is - it's called [i]the GM makes a soft move[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
Top