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<blockquote data-quote="Oofta" data-source="post: 8926304" data-attributes="member: 6801845"><p>In your example you, the GM, were still making the final call. Yes, the power was something that was sort of made up and justified in the moment, but you still decided it <em>could</em> work and had a systematic way of deciding if it <em>did </em>actually work. The player had more flexibility on how to apply a spell, but the GM still makes the final ruling. It doesn't sound all that different from things I've seen in D&D on a pretty regular basis.</p><p></p><p>Some people seem to be pushing this idea that you have to be run a game that has a more collaborative structure than standard D&D in order to be creative at all. Outside of DM horror stories, there is a fair amount of collaboration in D&D, at least in my decades of experience. It is more in the exploration and social tiers of play, although not limited to those tiers. Also throw in this idea that any lore or genre limitations for the game also destroys creativity.</p><p></p><p><em>I</em> have never said you can't run a game that is more collaborative than D&D. Obviously you can. But there are still structures and rules for deciding what is allowed. They're just different from D&D's.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8926304, member: 6801845"] In your example you, the GM, were still making the final call. Yes, the power was something that was sort of made up and justified in the moment, but you still decided it [I]could[/I] work and had a systematic way of deciding if it [I]did [/I]actually work. The player had more flexibility on how to apply a spell, but the GM still makes the final ruling. It doesn't sound all that different from things I've seen in D&D on a pretty regular basis. Some people seem to be pushing this idea that you have to be run a game that has a more collaborative structure than standard D&D in order to be creative at all. Outside of DM horror stories, there is a fair amount of collaboration in D&D, at least in my decades of experience. It is more in the exploration and social tiers of play, although not limited to those tiers. Also throw in this idea that any lore or genre limitations for the game also destroys creativity. [I]I[/I] have never said you can't run a game that is more collaborative than D&D. Obviously you can. But there are still structures and rules for deciding what is allowed. They're just different from D&D's. [/QUOTE]
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