Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8926750" data-attributes="member: 6790260"><p>Whoever said it was? Legitimately. When did anyone ever say <em>anything like that?</em></p><p></p><p></p><p>No definition of "absolute authority" I've ever heard makes sense in that context. That's like saying the Senate has absolute authority, they just <em>choose</em> to abide by the results of the states' elections for who gets to be in the body.</p><p></p><p></p><p>Then you'd want to play a Wizard or Cleric, or playbooks like them (such as the Shaman playbook one of my players found), which have much more D&D-like spells. The Bard player chose to play Bard in part because of the improvisational nature of its magic. (Arcane Art lists several well-defined things you can seek; the player and I have developed further uses.)</p><p></p><p></p><p>See, here we have a major argument disguised as something else. You're asserting that this is what D&D fundamentally is--an absolute autocratic dictatorship of the DM. It isn't. That's <em>one way it can be expressed</em>, but it is NOT the only way. Telling me that I <em>have</em> to dislike D&D if I dislike the absolute autocratic dictatorship of the DM is circular reasoning, presuming the very thing in contention.</p><p></p><p></p><p>I would ask why they want to do that. Is it to achieve flight? There are several ways to achieve flight. Is it because they want to build a machine? There are other kinds of machine that would make more sense. Is it because they think jet engines are cool? I can understand that, but I don't really share their enthusiasm per se. Is it military power? There are other methods to achieving military power (which may include <em>magical</em> or, indeed, artifice-derived forms of aerial superiority.) I want to know what the <em>goal</em> of making this fighter jet is, because we can almost certainly make that happen.</p><p></p><p>I'm sure you can bring up innumerable other examples, but it's pretty clear you cherry-picked here. You know that the kind of thing I'm talking about is stuff like dragonborn (naturally, I'm a fan), monks, genies, feathered serpents, berbalangs, flintlock pistols, etc. Stuff that is perfectly reasonable for fantasy--even for <em>medieval</em> fantasy--but which doesn't have the gaming pedigree of dwarves or the roots in Tolkien or the myth and folklore of English, German, or Greco-Roman cultures.</p><p></p><p></p><p>And I'm saying it is always possible for both sides to adjust and adapt. That doing so encourages players both to be more amenable to compromise themselves (both because they will know that compromise is likely to get them <em>some</em> of what they want, and because they know the DM is meeting them partway and thus it behooves them to respond in kind), and to <em>enthusiastically</em> embrace the game and its themes. I beat on my "player enthusiasm" drum pretty hard, but I have yet to hear an argument for why it shouldn't be a top priority of every DM everywhere.</p><p></p><p></p><p>I...don't understand how it requires any "abstract" thinking. E.g. with Dungeon World--is a player closely studying a situation or person? That's Discern Realities (in D&D terms, "a Perception check.") Is a player attempting to take aim and shoot at an enemy at range? That's Volley. Is a player attempting to act despite imminent threat, or suffering a calamity? That's Defy Danger.</p><p></p><p>These things cover a broad swathe of situations, but they are rooted in clear, concrete <em>actions</em>. That's how DW moves <em>work</em>. There is no abstract thinking required; in the vast majority of cases, anyone merely paying attention to the situation will agree that the kind of action so described is occurring.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8926750, member: 6790260"] Whoever said it was? Legitimately. When did anyone ever say [I]anything like that?[/I] No definition of "absolute authority" I've ever heard makes sense in that context. That's like saying the Senate has absolute authority, they just [I]choose[/I] to abide by the results of the states' elections for who gets to be in the body. Then you'd want to play a Wizard or Cleric, or playbooks like them (such as the Shaman playbook one of my players found), which have much more D&D-like spells. The Bard player chose to play Bard in part because of the improvisational nature of its magic. (Arcane Art lists several well-defined things you can seek; the player and I have developed further uses.) See, here we have a major argument disguised as something else. You're asserting that this is what D&D fundamentally is--an absolute autocratic dictatorship of the DM. It isn't. That's [I]one way it can be expressed[/I], but it is NOT the only way. Telling me that I [I]have[/I] to dislike D&D if I dislike the absolute autocratic dictatorship of the DM is circular reasoning, presuming the very thing in contention. I would ask why they want to do that. Is it to achieve flight? There are several ways to achieve flight. Is it because they want to build a machine? There are other kinds of machine that would make more sense. Is it because they think jet engines are cool? I can understand that, but I don't really share their enthusiasm per se. Is it military power? There are other methods to achieving military power (which may include [I]magical[/I] or, indeed, artifice-derived forms of aerial superiority.) I want to know what the [I]goal[/I] of making this fighter jet is, because we can almost certainly make that happen. I'm sure you can bring up innumerable other examples, but it's pretty clear you cherry-picked here. You know that the kind of thing I'm talking about is stuff like dragonborn (naturally, I'm a fan), monks, genies, feathered serpents, berbalangs, flintlock pistols, etc. Stuff that is perfectly reasonable for fantasy--even for [I]medieval[/I] fantasy--but which doesn't have the gaming pedigree of dwarves or the roots in Tolkien or the myth and folklore of English, German, or Greco-Roman cultures. And I'm saying it is always possible for both sides to adjust and adapt. That doing so encourages players both to be more amenable to compromise themselves (both because they will know that compromise is likely to get them [I]some[/I] of what they want, and because they know the DM is meeting them partway and thus it behooves them to respond in kind), and to [I]enthusiastically[/I] embrace the game and its themes. I beat on my "player enthusiasm" drum pretty hard, but I have yet to hear an argument for why it shouldn't be a top priority of every DM everywhere. I...don't understand how it requires any "abstract" thinking. E.g. with Dungeon World--is a player closely studying a situation or person? That's Discern Realities (in D&D terms, "a Perception check.") Is a player attempting to take aim and shoot at an enemy at range? That's Volley. Is a player attempting to act despite imminent threat, or suffering a calamity? That's Defy Danger. These things cover a broad swathe of situations, but they are rooted in clear, concrete [I]actions[/I]. That's how DW moves [I]work[/I]. There is no abstract thinking required; in the vast majority of cases, anyone merely paying attention to the situation will agree that the kind of action so described is occurring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
Top