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<blockquote data-quote="Celebrim" data-source="post: 8927305" data-attributes="member: 4937"><p>Sure. But, you know as both a player and a GM, I can certainly imagine being a player in a game where if this happens more than once, I'll find a polite excuse never to come back to your game. Because I don't really want to be in a game where a functional way of playing it is arguing with and bullying the GM to get where you want, because that's just going to encourage players to engage with the GM and not with the game. And more over, it's highly likely that if you are giving the player something that they want, that me as another player at the table watching that exchange am going to feel that you are just giving spotlight to someone who is being a jerk at the expense of my enjoyment and my character's spotlight. And I don't want to compete in that metagame, so the more this actually happens, the more likely I am to just say "Oh well." and be gone. And I'm not going to tell you why, because I don't really want to be part of the drama and get in an argument with a player who has demonstrated his willingness repeatedly to just ride roughshod over other people.</p><p></p><p>So sure, you can trumpet how functional this sort of concession is, but that's really a matter of opinion. And while it is true that the rules need adjusting and a GM needs to make good and flexible rulings and try to say "Yes" as much as possible, there are just other times where for the good of the game they need to say "No." Some concessions are good. Some concessions are bad. And as a player I'm specifically empowering you the GM through the consent of the governed to make those calls, so that I'm not put in the highly uncomfortable possession of telling my peer and friend at the table to stop acting like a jerk and just play the game. And if I have a GM that doesn't realize that, I'm probably going to find a different GM.</p><p></p><p>And generally, in the majority of the games I'm in, we all understand that arguing with the GM is usually pretty much a jerky thing to do because even if a small percentage of the time the GM is wrong and doesn't realize it or admit it, this is still better than spending hours of collective time over the course of the campaign arguing about it and further everyone involved - having spent time as a GM themselves - knows how hard the job is and extends empathy to the GM.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8927305, member: 4937"] Sure. But, you know as both a player and a GM, I can certainly imagine being a player in a game where if this happens more than once, I'll find a polite excuse never to come back to your game. Because I don't really want to be in a game where a functional way of playing it is arguing with and bullying the GM to get where you want, because that's just going to encourage players to engage with the GM and not with the game. And more over, it's highly likely that if you are giving the player something that they want, that me as another player at the table watching that exchange am going to feel that you are just giving spotlight to someone who is being a jerk at the expense of my enjoyment and my character's spotlight. And I don't want to compete in that metagame, so the more this actually happens, the more likely I am to just say "Oh well." and be gone. And I'm not going to tell you why, because I don't really want to be part of the drama and get in an argument with a player who has demonstrated his willingness repeatedly to just ride roughshod over other people. So sure, you can trumpet how functional this sort of concession is, but that's really a matter of opinion. And while it is true that the rules need adjusting and a GM needs to make good and flexible rulings and try to say "Yes" as much as possible, there are just other times where for the good of the game they need to say "No." Some concessions are good. Some concessions are bad. And as a player I'm specifically empowering you the GM through the consent of the governed to make those calls, so that I'm not put in the highly uncomfortable possession of telling my peer and friend at the table to stop acting like a jerk and just play the game. And if I have a GM that doesn't realize that, I'm probably going to find a different GM. And generally, in the majority of the games I'm in, we all understand that arguing with the GM is usually pretty much a jerky thing to do because even if a small percentage of the time the GM is wrong and doesn't realize it or admit it, this is still better than spending hours of collective time over the course of the campaign arguing about it and further everyone involved - having spent time as a GM themselves - knows how hard the job is and extends empathy to the GM. [/QUOTE]
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