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<blockquote data-quote="Neonchameleon" data-source="post: 8927574" data-attributes="member: 87792"><p>I'm confused here as well. My players are mostly <em>delighted</em> when one of them gets a really cool moment. And I consider this the mark of a good group that they all (including me) celebrate the success of any of us in play even while there's light tension between the characters.</p><p></p><p>Likewise. And honestly one of the more frustrating things is that the better you're doing the less feedback you get, especially as DM when your players know they couldn't do half the job you do. (Only one of my current players GMs and I think I take the fact that after I dropped out of his group due to scheduling he relaunched his campaign basically as a carbon copy of the one I was running for him, copying system, worldbuilding, and playstyle as a huge compliment).</p><p></p><p>3-5 is good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Going much over I start to run into trouble unless I stop GMing and have to referee.</p><p></p><p>Agreed. This sounds like the players were <em>at least</em> as much at fault as the DM. The DM trusted the players to be adults and ... they weren't. Possibly that's a consequence of a more adversarial style.</p><p></p><p>Agreed. This confuses me, especially as the DM can do whatever they can imagine and it's pretty easy to do things that are cool.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8927574, member: 87792"] I'm confused here as well. My players are mostly [I]delighted[/I] when one of them gets a really cool moment. And I consider this the mark of a good group that they all (including me) celebrate the success of any of us in play even while there's light tension between the characters. Likewise. And honestly one of the more frustrating things is that the better you're doing the less feedback you get, especially as DM when your players know they couldn't do half the job you do. (Only one of my current players GMs and I think I take the fact that after I dropped out of his group due to scheduling he relaunched his campaign basically as a carbon copy of the one I was running for him, copying system, worldbuilding, and playstyle as a huge compliment). 3-5 is good :) Going much over I start to run into trouble unless I stop GMing and have to referee. Agreed. This sounds like the players were [I]at least[/I] as much at fault as the DM. The DM trusted the players to be adults and ... they weren't. Possibly that's a consequence of a more adversarial style. Agreed. This confuses me, especially as the DM can do whatever they can imagine and it's pretty easy to do things that are cool. [/QUOTE]
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