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<blockquote data-quote="bloodtide" data-source="post: 8927729" data-attributes="member: 6684958"><p>I don't see how this is possible: it would happen in every game I run IF I let it happen, but my house rules prevent it. At least half the players in the world will bend the rules or out right cheat, unless they are stopped by a firm authority. </p><p></p><p></p><p></p><p>A lot of players need structure. </p><p></p><p></p><p>I agree. In fact one of my big house rules is no "discussions or arguments" during the game. Don't "like" something or think something is "wrong" or want to make a "point" about something: you MUST do it outside the game. I will not waste even a minute of game with such a thing. If it is so important to you, bring it up any other time except game time. Even if "something happens" in the game, I will alter reality to make it "right" IF you somehow make your case. Amazing few players ever do this, and never the problematic ones. </p><p></p><p></p><p>Very true. It seems a lot of people get locked into the small social circle of playing RPG with only their Best Friends. While at least half my games are with strangers or people I very much dislike to say the least. My 5E Spelljammer game is a mutual hate each other game....but it does not matter: they show up, we game, they go home. By agreement we don't mention the real world at all. They also were a group that famously hated my house rules...but now after playing for six months they find them not so bad.</p><p></p><p></p><p>Agree here, and do see this in a lot of games. The basic set up is the players goof around, then the characters get in trouble in the game. It will be a TPK. Then fast talking rule breaking player will say something, and the DM looking to avoid the TPK will let it work. But then the other players feel cheated as the whole game was just changed out from under them. It's even worse when it's just one player saving their character every time they get in a jam.</p><p></p><p></p><p>I game a lot with such people too. I do offer, outside the game, to help players. And the right players will even take my help. We take an hour, and I explain things to them, give them handouts, give them cards, and otherwise help them out. I make some amazing players.</p><p></p><p>The other players don't just want the 'rule of cool', they want the Cinematic Rules. Watch nearly any fiction, the heroes just auto win with no effort: that is what some players expect. There character falls for an obvious trap, but then they demand an easy button way out. </p><p></p><p></p><p>It sounds like your game has no rules and you just let the players alter reality at will. The player says something: you make it happen. I want all my players to be happy and excited for the next game......and they are, as they do show up. </p><p></p><p></p><p></p><p></p><p>Sounds close to my mind set. Except my game is "unrated beyond R", and if you don't want that, my game is not for you. And I don't lie as a DM, or person, in general...but don't believe anything in the game.</p><p></p><p></p><p>I on the other hand will gladly hold the door open for a player to leave. It's a common thing in my games. There was a time in my mall gaming days they even formed a club of Runaways with badges and such....oh, the good old days.</p><p></p><p></p><p>I agree. SO this. So many players are this type of jerk. They want to show off in front of an audience and ruin a game for everyone. </p><p></p><p>Agree +1. </p><p></p><p>This +1.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8927729, member: 6684958"] I don't see how this is possible: it would happen in every game I run IF I let it happen, but my house rules prevent it. At least half the players in the world will bend the rules or out right cheat, unless they are stopped by a firm authority. A lot of players need structure. I agree. In fact one of my big house rules is no "discussions or arguments" during the game. Don't "like" something or think something is "wrong" or want to make a "point" about something: you MUST do it outside the game. I will not waste even a minute of game with such a thing. If it is so important to you, bring it up any other time except game time. Even if "something happens" in the game, I will alter reality to make it "right" IF you somehow make your case. Amazing few players ever do this, and never the problematic ones. Very true. It seems a lot of people get locked into the small social circle of playing RPG with only their Best Friends. While at least half my games are with strangers or people I very much dislike to say the least. My 5E Spelljammer game is a mutual hate each other game....but it does not matter: they show up, we game, they go home. By agreement we don't mention the real world at all. They also were a group that famously hated my house rules...but now after playing for six months they find them not so bad. Agree here, and do see this in a lot of games. The basic set up is the players goof around, then the characters get in trouble in the game. It will be a TPK. Then fast talking rule breaking player will say something, and the DM looking to avoid the TPK will let it work. But then the other players feel cheated as the whole game was just changed out from under them. It's even worse when it's just one player saving their character every time they get in a jam. I game a lot with such people too. I do offer, outside the game, to help players. And the right players will even take my help. We take an hour, and I explain things to them, give them handouts, give them cards, and otherwise help them out. I make some amazing players. The other players don't just want the 'rule of cool', they want the Cinematic Rules. Watch nearly any fiction, the heroes just auto win with no effort: that is what some players expect. There character falls for an obvious trap, but then they demand an easy button way out. It sounds like your game has no rules and you just let the players alter reality at will. The player says something: you make it happen. I want all my players to be happy and excited for the next game......and they are, as they do show up. Sounds close to my mind set. Except my game is "unrated beyond R", and if you don't want that, my game is not for you. And I don't lie as a DM, or person, in general...but don't believe anything in the game. I on the other hand will gladly hold the door open for a player to leave. It's a common thing in my games. There was a time in my mall gaming days they even formed a club of Runaways with badges and such....oh, the good old days. I agree. SO this. So many players are this type of jerk. They want to show off in front of an audience and ruin a game for everyone. Agree +1. This +1. [/QUOTE]
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