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<blockquote data-quote="pemerton" data-source="post: 8928278" data-attributes="member: 42582"><p>[USER=6696971]@Manbearcat[/USER] I am taking your "love" response to signal agreement with my interpretation of your post.</p><p></p><p>Your post makes a strong claim!</p><p></p><p>Can we refine it a bit? Eg consider the following proposition:</p><p></p><p style="margin-left: 20px">In classic D&D (OD&D, AD&D, Basic), <em>if the play is in a tightly defined and circumscribed dungeon environment</em> (where the map and key do the work of definition and circumscription) and <em>if the MU/wizard is no higher than level N</em> then [USER=16586]@Campbell[/USER]'s principle isn't violated.</p><p></p><p>What value of N will make this proposition true?</p><p></p><p>I want to say that if N is 6 or even 8 it's probably true. I think if N = 9 then having access to Teleport and Transmute Rock to Mud and Cloudkill makes it false.</p><p></p><p>There's an argument that if N = 7 then Charm Monster and perhaps Dimension Door also make the proposition false, but within a tightly defined dungeon I think that's less obviously true.</p><p></p><p>I don't know 3E or 5e well enough to try and conjecture possible values of N. I'm also not talking about wilderness adventuring, where the changed relationship between in-fiction recovery cycles (still roughly daily) and in-fiction challenge cycle (roughly daily) makes MUs/wizards broken; nor about urban adventuring, where the failure of definition and circumscription can make even 1st level Charm Person broken.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8928278, member: 42582"] [USER=6696971]@Manbearcat[/USER] I am taking your "love" response to signal agreement with my interpretation of your post. Your post makes a strong claim! Can we refine it a bit? Eg consider the following proposition: [indent]In classic D&D (OD&D, AD&D, Basic), [i]if the play is in a tightly defined and circumscribed dungeon environment[/i] (where the map and key do the work of definition and circumscription) and [i]if the MU/wizard is no higher than level N[/i] then [USER=16586]@Campbell[/USER]'s principle isn't violated.[/indent] What value of N will make this proposition true? I want to say that if N is 6 or even 8 it's probably true. I think if N = 9 then having access to Teleport and Transmute Rock to Mud and Cloudkill makes it false. There's an argument that if N = 7 then Charm Monster and perhaps Dimension Door also make the proposition false, but within a tightly defined dungeon I think that's less obviously true. I don't know 3E or 5e well enough to try and conjecture possible values of N. I'm also not talking about wilderness adventuring, where the changed relationship between in-fiction recovery cycles (still roughly daily) and in-fiction challenge cycle (roughly daily) makes MUs/wizards broken; nor about urban adventuring, where the failure of definition and circumscription can make even 1st level Charm Person broken. [/QUOTE]
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