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<blockquote data-quote="Lanefan" data-source="post: 8928326" data-attributes="member: 29398"><p>I'm a bit lost on one thing here: are we talking about reconceptualizing scenarios <em>before</em> interacting with them in the fiction (i.e., trying to change them as and when they are first narrated), or <em>during</em>?</p><p></p><p>There's a big difference. </p><p></p><p>Changing or reconceptualizing a scene (or a component of a scene) before interacting with it in the fiction doesn't sit right, whether done by a player or the GM. A player stating there's a desk in the room where none was narrated, or a GM changing the narration to say the fireplace is blocked where it wasn't narrated as such before because someone decided to look up the chimney - not good, in either case.</p><p></p><p>Changing and reconceptualizing a scenario during or as a part of in-fiction interaction with it, however, would seem to be a fundamental part of the game; be it as simple as moving a chair so as to reach the top of a wardrobe or as complex as cutting down a tree to fall so as to bridge a canyon (or casting a wall of stone spell to the same end).</p><p></p><p>Yet it seems you're arguing against either type of reconceptualization*, so either I'm misreading you or something's come adrift.</p><p></p><p>* - that the wizard has progressively more and greater options to make these changes is another question entirely.</p><p></p><p>Food? These threads can cook now? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8928326, member: 29398"] I'm a bit lost on one thing here: are we talking about reconceptualizing scenarios [I]before[/I] interacting with them in the fiction (i.e., trying to change them as and when they are first narrated), or [I]during[/I]? There's a big difference. Changing or reconceptualizing a scene (or a component of a scene) before interacting with it in the fiction doesn't sit right, whether done by a player or the GM. A player stating there's a desk in the room where none was narrated, or a GM changing the narration to say the fireplace is blocked where it wasn't narrated as such before because someone decided to look up the chimney - not good, in either case. Changing and reconceptualizing a scenario during or as a part of in-fiction interaction with it, however, would seem to be a fundamental part of the game; be it as simple as moving a chair so as to reach the top of a wardrobe or as complex as cutting down a tree to fall so as to bridge a canyon (or casting a wall of stone spell to the same end). Yet it seems you're arguing against either type of reconceptualization*, so either I'm misreading you or something's come adrift. * - that the wizard has progressively more and greater options to make these changes is another question entirely. Food? These threads can cook now? :) [/QUOTE]
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