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<blockquote data-quote="Campbell" data-source="post: 8928379" data-attributes="member: 16586"><p>I wanted to touch on our previous conversation: </p><p></p><p>I think we often confuse our preferences for how we prefer to run/play games with the ease or workability of different methods of play. On these boards for instance, it's often assumed that if you like to GM, it's because you enjoy setting design and/or deciding what play will be about / story telling. So, it becomes gospel that other ways to run roleplaying games, including ways that are fully compatible with more traditional games are more difficult to achieve. </p><p></p><p>At least in my experience, especially with people who have less experience with the game, setting the basic parameters and work to build the initial scenario/situation with the players in the game is a far more natural experience for me. I love being a GM. I don't like world building for its own sake. I like letting things play out. I like framing situations/scenes that are tailored to the player characters. The PCs are what I invest in when I'm running a game.</p><p></p><p>It would be very easy for me to assume that the more common process is likely to lead to frustrating results because it has for me in the past. I think the better takeaway is probably that multiple things work and for the most part most players are able to adapt to multiple approaches. That basically there's more than one way to skin a cat.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8928379, member: 16586"] I wanted to touch on our previous conversation: I think we often confuse our preferences for how we prefer to run/play games with the ease or workability of different methods of play. On these boards for instance, it's often assumed that if you like to GM, it's because you enjoy setting design and/or deciding what play will be about / story telling. So, it becomes gospel that other ways to run roleplaying games, including ways that are fully compatible with more traditional games are more difficult to achieve. At least in my experience, especially with people who have less experience with the game, setting the basic parameters and work to build the initial scenario/situation with the players in the game is a far more natural experience for me. I love being a GM. I don't like world building for its own sake. I like letting things play out. I like framing situations/scenes that are tailored to the player characters. The PCs are what I invest in when I'm running a game. It would be very easy for me to assume that the more common process is likely to lead to frustrating results because it has for me in the past. I think the better takeaway is probably that multiple things work and for the most part most players are able to adapt to multiple approaches. That basically there's more than one way to skin a cat. [/QUOTE]
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