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<blockquote data-quote="EzekielRaiden" data-source="post: 8928509" data-attributes="member: 6790260"><p>Yes. But the first being <em>more</em> does not mean that the second is now <em>not at all</em> recontextualizing. You may note, for instance, that I included "low casters" alongside the "non-casters" represented by Fighters. The lowest levels of spells are in fact generally alright, especially if you add DM efforts to restrict the power of spells and to enhance skills in both breadth and power.</p><p></p><p></p><p>I don't believe recontextualizing requires that you "discover anything new about the scene."</p><p></p><p></p><p>On the bulletproof side, I fully agree...because it is <em> passive</em>. It is <em>not a declaration.</em> That's a vital difference.</p><p></p><p>The bending bars, despite being somewhat secondary in your presentation, is actually the much more relevant response, because it is an action. But it is not an action which changes the rules of play, as it were. There is no insertion of a solution that simply did not exist before: the bars could always have been bent with a strong enough person. Superman (effectively) is using superpowered <em>skills</em> here, not anything remotely comparable to <em>spells.</em> His heat vision and cold breath, on the other hand, <em>would</em> be much more spell-like, and yes, they enable solutions which would not ever be possible by skill alone, <em>only</em> via special (and expensive) equipment or highly unusual situations.</p><p></p><p></p><p>I don't really see this as a rebuttal of my point. <em>Especially</em> in the context of post-TSR D&D.</p><p></p><p></p><p>Because you have choices. Look at <em>Bend Bars, Lift Gates.</em> The player <em>decides</em> the consequences of their breaking an object. Hell, look at <em>Spout Lore.</em> The player must answer where they learned a particular fact if the GM asks, and that answer <em>is true.</em> That is by definition a recontextualization.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8928509, member: 6790260"] Yes. But the first being [I]more[/I] does not mean that the second is now [I]not at all[/I] recontextualizing. You may note, for instance, that I included "low casters" alongside the "non-casters" represented by Fighters. The lowest levels of spells are in fact generally alright, especially if you add DM efforts to restrict the power of spells and to enhance skills in both breadth and power. I don't believe recontextualizing requires that you "discover anything new about the scene." On the bulletproof side, I fully agree...because it is [I] passive[/I]. It is [I]not a declaration.[/I] That's a vital difference. The bending bars, despite being somewhat secondary in your presentation, is actually the much more relevant response, because it is an action. But it is not an action which changes the rules of play, as it were. There is no insertion of a solution that simply did not exist before: the bars could always have been bent with a strong enough person. Superman (effectively) is using superpowered [I]skills[/I] here, not anything remotely comparable to [I]spells.[/I] His heat vision and cold breath, on the other hand, [I]would[/I] be much more spell-like, and yes, they enable solutions which would not ever be possible by skill alone, [I]only[/I] via special (and expensive) equipment or highly unusual situations. I don't really see this as a rebuttal of my point. [I]Especially[/I] in the context of post-TSR D&D. Because you have choices. Look at [I]Bend Bars, Lift Gates.[/I] The player [I]decides[/I] the consequences of their breaking an object. Hell, look at [I]Spout Lore.[/I] The player must answer where they learned a particular fact if the GM asks, and that answer [I]is true.[/I] That is by definition a recontextualization. [/QUOTE]
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