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<blockquote data-quote="bloodtide" data-source="post: 8928554" data-attributes="member: 6684958"><p>I would note this is only a problem in a basic, simple game play style. Or the much more worse style where the DM puts magic on a pedestal and refuses to take any action.</p><p></p><p></p><p>Well, I'm not sure of the meaning behind all the above....but this is not the only ways a game can go. The problem with the above is simply that the DM lets it happen.....often by running a Simple, Basic game and Putting Magic on a Pedestal, or both. So to define:</p><p></p><p>When I say Simple and Basic game: the 12th level heroes approach the dark lords castle 'secret' back door. The DM just sort of looks at the wall "oh, the back door is wizard locked". The wizard player, half asleep, just says "whatever, I cast knock spell and get us auto in". </p><p></p><p>When I say Magic on a Pedestal game: This is where the DM Absolutely Refuses to take any sort of action that might effect magic or casters. The DM just sits back and says "magic is all powerful, nothing can stop it". </p><p></p><p>Each is a huge problem, and then get ten times as worse when you combine them. And reading the post, I see the two more problems:</p><p></p><p>Magic is a Hammer, so the DM makes Everything a Nail: simple enough, the DM says "oh here is nail problem A" and the wizard player says "ok, I use magic hammer A".</p><p></p><p>The Simple Player Toolbox Problem: Wizards are easy as they come with a toolbox right in front of the player. So when the DM says "the group sees a loose screw" the wizard player can jump up and say "oh, oh, oh, I got a screwdriver in my tool box!"</p><p></p><p>And worse, too many games do all four of the above.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8928554, member: 6684958"] I would note this is only a problem in a basic, simple game play style. Or the much more worse style where the DM puts magic on a pedestal and refuses to take any action. Well, I'm not sure of the meaning behind all the above....but this is not the only ways a game can go. The problem with the above is simply that the DM lets it happen.....often by running a Simple, Basic game and Putting Magic on a Pedestal, or both. So to define: When I say Simple and Basic game: the 12th level heroes approach the dark lords castle 'secret' back door. The DM just sort of looks at the wall "oh, the back door is wizard locked". The wizard player, half asleep, just says "whatever, I cast knock spell and get us auto in". When I say Magic on a Pedestal game: This is where the DM Absolutely Refuses to take any sort of action that might effect magic or casters. The DM just sits back and says "magic is all powerful, nothing can stop it". Each is a huge problem, and then get ten times as worse when you combine them. And reading the post, I see the two more problems: Magic is a Hammer, so the DM makes Everything a Nail: simple enough, the DM says "oh here is nail problem A" and the wizard player says "ok, I use magic hammer A". The Simple Player Toolbox Problem: Wizards are easy as they come with a toolbox right in front of the player. So when the DM says "the group sees a loose screw" the wizard player can jump up and say "oh, oh, oh, I got a screwdriver in my tool box!" And worse, too many games do all four of the above. [/QUOTE]
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