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<blockquote data-quote="Manbearcat" data-source="post: 8928706" data-attributes="member: 6696971"><p>[USER=6790260]@EzekielRaiden[/USER] engaged with this a bit, but I'm going to go a bit further.</p><p></p><p>The above misses key components of Apocalypse World integrated GMing and system and the systemitized fundamentals of the structured conversation of play in these games. I wrote out a Stonetop excerpt of play above that featured a Know Things move (which is Spout Lore in DW). I can't recall whether or not in this instance if the fiction was conjectured by a player downstream of "ask question and use the answers" or just the typical back-and-forth about speculating over the fiction and then putting it to the test when you trigger a move > resolving the move based on the procedures (eg on a 10+ the insight gleaned must be both interesting and <strong>useful</strong>; eg clearly and immediately actionable).</p><p></p><p>But its bog standard in Apocalypse World (and derivatives) for either (a) the GM to ask questions and use the answers such that it amounts to "player making a stipulation about the accumulating fiction/situation contingent upon move outcome." On a 10+ we consult the move and the stipulation resolves (assuming the stipulation both (i) honors the move structure/result completely + (ii) honors the accumulated fiction to-date) or might need to be subtly modified (to observe the structured outcome of the move result typically), on a 7-9 the stipulation resolves with some level of modification (to observe the structured outcome of a 7-9 result), or on a 6- perhaps some of the stipulation is true but also <em>this really bad news is also true</em> (now deal with it) or the GM reorients the player's stipulation "painfully" by making a <em>turn their move back on them</em> move.</p><p></p><p>This is typical of knowledge/perception moves from Spout Lore to Divination moves like the Fighter's Heirloom Weapon or Through Death's Eyes to the "choose x" result of varying moves where the players either stipulate what is true or forbid the GM from bringing a particular consequence to bear (or sometimes both...depends on the move and the result).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8928706, member: 6696971"] [USER=6790260]@EzekielRaiden[/USER] engaged with this a bit, but I'm going to go a bit further. The above misses key components of Apocalypse World integrated GMing and system and the systemitized fundamentals of the structured conversation of play in these games. I wrote out a Stonetop excerpt of play above that featured a Know Things move (which is Spout Lore in DW). I can't recall whether or not in this instance if the fiction was conjectured by a player downstream of "ask question and use the answers" or just the typical back-and-forth about speculating over the fiction and then putting it to the test when you trigger a move > resolving the move based on the procedures (eg on a 10+ the insight gleaned must be both interesting and [B]useful[/B]; eg clearly and immediately actionable). But its bog standard in Apocalypse World (and derivatives) for either (a) the GM to ask questions and use the answers such that it amounts to "player making a stipulation about the accumulating fiction/situation contingent upon move outcome." On a 10+ we consult the move and the stipulation resolves (assuming the stipulation both (i) honors the move structure/result completely + (ii) honors the accumulated fiction to-date) or might need to be subtly modified (to observe the structured outcome of the move result typically), on a 7-9 the stipulation resolves with some level of modification (to observe the structured outcome of a 7-9 result), or on a 6- perhaps some of the stipulation is true but also [I]this really bad news is also true[/I] (now deal with it) or the GM reorients the player's stipulation "painfully" by making a [I]turn their move back on them[/I] move. This is typical of knowledge/perception moves from Spout Lore to Divination moves like the Fighter's Heirloom Weapon or Through Death's Eyes to the "choose x" result of varying moves where the players either stipulate what is true or forbid the GM from bringing a particular consequence to bear (or sometimes both...depends on the move and the result). [/QUOTE]
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