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<blockquote data-quote="Pedantic" data-source="post: 8928768" data-attributes="member: 6690965"><p>You're assuming a completely different model of Climb checks here than I am, and I think the difference is salient. A climb check is a percentage chance you get the ability "Gain a climb speed equal to 1/2 your base movement speed" and it's my general expectation that players invested in climbing should drive that chance up to 100% very quickly. Other abilities available include "gain a climb speed equal to your base movement speed" and the percentage change of activation night get with some features of the wall.</p><p></p><p>It's a design flaw certainly that your wizard will be flying eventually, but the LFQW problem is an issue of class design, not action resolution.</p><p></p><p>The only difference between a character resolving a situation using skills vs. spells, is that the skill user has a percentage chance of failure on some action declarations, but does not spend consumable resources to declare them. That isn't an intrinsic point of differentiation, characters can still use should they've broken the RNG on to declare actions that skill allows for.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8928768, member: 6690965"] You're assuming a completely different model of Climb checks here than I am, and I think the difference is salient. A climb check is a percentage chance you get the ability "Gain a climb speed equal to 1/2 your base movement speed" and it's my general expectation that players invested in climbing should drive that chance up to 100% very quickly. Other abilities available include "gain a climb speed equal to your base movement speed" and the percentage change of activation night get with some features of the wall. It's a design flaw certainly that your wizard will be flying eventually, but the LFQW problem is an issue of class design, not action resolution. The only difference between a character resolving a situation using skills vs. spells, is that the skill user has a percentage chance of failure on some action declarations, but does not spend consumable resources to declare them. That isn't an intrinsic point of differentiation, characters can still use should they've broken the RNG on to declare actions that skill allows for. [/QUOTE]
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