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<blockquote data-quote="pemerton" data-source="post: 8929599" data-attributes="member: 42582"><p>The phrase <em>reference to the mechanics</em> is yours, not mine. I spoke about <em>focus on the mathematical, logical, conceptual or similar sorts of relationships between the mechanics</em>, from which a new state of the fiction is inferred. Your phrase is not a synonym of mine.</p><p></p><p>Here's an example to illustrate the point. In my last Torchbearer session, the PCs entered a chamber with a sarcophagus, and behind that, on the wall, a black tapestry that they wished to loot. They had reason to believe that something sinister was in the sarcophagus. Therefore, before opening it, one of the players had his PC bundle up the tapestry in a "harness" made from rope, so that if the PCs had to run he could pull it along by the rope.</p><p></p><p>I adjudicated that action in the following way: I told him that the tapestry was bundled, and this would mean that if the PCs had to leave in a hurry he could make a Labourer test to bring the tapestry with him.</p><p></p><p>The PCs then opened the sarcophagus, discovered the Barrow Wight inside, and temporarily subdued it long enough to put the lid back on and flee the chamber. At that point I called for the Labourer test: the player rolled the dice, equalled or beat the required difficulty (I can't remember which) and hence in the fiction it was established that the character was pulling the tapestry along with him.</p><p></p><p>At that final moment of resolution, there was reference to the mechanics: dice were rolled, and the number of successes compared to the obstacle in the chart of Labourer obstacles (hauling a tapestry is Ob 3). But for most of the time, the focus was on the fiction - bundling up the tapestry in rope, in order to permit it to be dragged out in a hurry should the PCs have to run.</p><p></p><p>This is the fig leaf that I've mentioned a couple of times.</p><p></p><p>In the scenario I've just described, the player is reasoning about the shared fiction: there's a tapestry, there's a sinister sarcophagus, there is a likely need to flee, the PC is carrying rope, the player has been a truckie in real life and knows how to tie knots, the player describes the PC bundling up and roping the tapestry so its ready to be dragged out in a hurry.</p><p></p><p>At least as I understand the scenario with the Walls of Force and the Rope Trick, the reasoning is all about the spell descriptions as these are found in the AD&D rulebooks. I don't see any focus on the shared fiction at all.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8929599, member: 42582"] The phrase [i]reference to the mechanics[/i] is yours, not mine. I spoke about [i]focus on the mathematical, logical, conceptual or similar sorts of relationships between the mechanics[/i], from which a new state of the fiction is inferred. Your phrase is not a synonym of mine. Here's an example to illustrate the point. In my last Torchbearer session, the PCs entered a chamber with a sarcophagus, and behind that, on the wall, a black tapestry that they wished to loot. They had reason to believe that something sinister was in the sarcophagus. Therefore, before opening it, one of the players had his PC bundle up the tapestry in a "harness" made from rope, so that if the PCs had to run he could pull it along by the rope. I adjudicated that action in the following way: I told him that the tapestry was bundled, and this would mean that if the PCs had to leave in a hurry he could make a Labourer test to bring the tapestry with him. The PCs then opened the sarcophagus, discovered the Barrow Wight inside, and temporarily subdued it long enough to put the lid back on and flee the chamber. At that point I called for the Labourer test: the player rolled the dice, equalled or beat the required difficulty (I can't remember which) and hence in the fiction it was established that the character was pulling the tapestry along with him. At that final moment of resolution, there was reference to the mechanics: dice were rolled, and the number of successes compared to the obstacle in the chart of Labourer obstacles (hauling a tapestry is Ob 3). But for most of the time, the focus was on the fiction - bundling up the tapestry in rope, in order to permit it to be dragged out in a hurry should the PCs have to run. This is the fig leaf that I've mentioned a couple of times. In the scenario I've just described, the player is reasoning about the shared fiction: there's a tapestry, there's a sinister sarcophagus, there is a likely need to flee, the PC is carrying rope, the player has been a truckie in real life and knows how to tie knots, the player describes the PC bundling up and roping the tapestry so its ready to be dragged out in a hurry. At least as I understand the scenario with the Walls of Force and the Rope Trick, the reasoning is all about the spell descriptions as these are found in the AD&D rulebooks. I don't see any focus on the shared fiction at all. [/QUOTE]
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