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<blockquote data-quote="AbdulAlhazred" data-source="post: 8931873" data-attributes="member: 82106"><p>Is that not true in 4e? If you want to be stupendously good at climbing then you take some feat and whatever. If it's a lesser obstacle you won't really even need that, but Cania is tougher, etc. In DW it's more about what fiction the table goes with. </p><p></p><p>Sure, and in DW it could work in a similar way. Climbing and lighting etc. can all be discreet steps, sub-goals on the road to some larger goal. This brings up the whole question of 'scope'. Is it a good idea to lump all that in one check, or 3 or 10? In DW none of those is wrong. It's really a question for the whole table. If the player describes it as a single action then the GM can ask for one check! How the GM frames the scene is likely to have a big influence. I think this is also a thing in 4e SCs, but the GM is more in charge there.</p><p></p><p>If there are interesting sub-goals then they can be visited, you can use any level of granularity.</p><p></p><p>Why are those goals special, RPGs can handle much more than just that.</p><p></p><p>Sure, but I don't know what is different here between trad and story games here. </p><p></p><p>Sure, some games, what I would call trad, like 1e AD&D work like that, the agenda is 'beat the challenge ', but there is a much wider range of agendas. To the point of the thread they all include creativity and skill.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8931873, member: 82106"] Is that not true in 4e? If you want to be stupendously good at climbing then you take some feat and whatever. If it's a lesser obstacle you won't really even need that, but Cania is tougher, etc. In DW it's more about what fiction the table goes with. Sure, and in DW it could work in a similar way. Climbing and lighting etc. can all be discreet steps, sub-goals on the road to some larger goal. This brings up the whole question of 'scope'. Is it a good idea to lump all that in one check, or 3 or 10? In DW none of those is wrong. It's really a question for the whole table. If the player describes it as a single action then the GM can ask for one check! How the GM frames the scene is likely to have a big influence. I think this is also a thing in 4e SCs, but the GM is more in charge there. If there are interesting sub-goals then they can be visited, you can use any level of granularity. Why are those goals special, RPGs can handle much more than just that. Sure, but I don't know what is different here between trad and story games here. Sure, some games, what I would call trad, like 1e AD&D work like that, the agenda is 'beat the challenge ', but there is a much wider range of agendas. To the point of the thread they all include creativity and skill. [/QUOTE]
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