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<blockquote data-quote="Lanefan" data-source="post: 8931954" data-attributes="member: 29398"><p>Which, read at a basic level, tells me that it doesn't matter what my character actually does as long as it does something; which means I'd have the same odds of success* if I hang a bright cloth from a tree or pile stones on the beach to spell out HELP or just stand on the shore jumping up and down waving my arms.</p><p></p><p>That's just not satisfactory for me. I want the in-fiction "what I do" piece to influence the at-table odds of success beyond just the seemingly-binary I did something vs I did nothing divide. For example, piling stones on the beach to spell HELP is only likely to succeed if my potential rescuers are a) flying and b) literate; if I instead think to hang something bright from a high tree my odds of success should improve, and even more so if I do all three things listed above rather than just one.</p><p></p><p>Otherwise, what's the point of coming up with creative ideas for actions?</p><p></p><p>* - leaving the fire option aside for the moment so as to equalize the day-night issue.</p><p></p><p>Indeed, if the resolution mechanism only takes into account the existence of an action rather than that action's substance.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8931954, member: 29398"] Which, read at a basic level, tells me that it doesn't matter what my character actually does as long as it does something; which means I'd have the same odds of success* if I hang a bright cloth from a tree or pile stones on the beach to spell out HELP or just stand on the shore jumping up and down waving my arms. That's just not satisfactory for me. I want the in-fiction "what I do" piece to influence the at-table odds of success beyond just the seemingly-binary I did something vs I did nothing divide. For example, piling stones on the beach to spell HELP is only likely to succeed if my potential rescuers are a) flying and b) literate; if I instead think to hang something bright from a high tree my odds of success should improve, and even more so if I do all three things listed above rather than just one. Otherwise, what's the point of coming up with creative ideas for actions? * - leaving the fire option aside for the moment so as to equalize the day-night issue. Indeed, if the resolution mechanism only takes into account the existence of an action rather than that action's substance. [/QUOTE]
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