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<blockquote data-quote="AbdulAlhazred" data-source="post: 8932096" data-attributes="member: 82106"><p>Well, no, not really. Fictional position matters. Attacking a huge dragon with your bare hands, using a signal flag at night simply won't work. Any of your other options might work, but if you spell 'help' on the beach and your buddies own a ship but don't fly, is that a good plan? No!</p><p></p><p>So DW has a pretty effective system of judging action effectiveness, and that's fictional position coupled with the GM's responsibility to name what the PC's move is. The player describes their intent, but it has to 'follow from the current fiction'.</p><p></p><p></p><p>I categorically reject the notion that such is possible in any consistent way. You cannot possibly write a set of rules that will adjudicate an open list of arbitrary factors and situations. It WILL be devolved down on someone's judgment. Some person(s) at the table will make this call, period. I mean, in a subset of obvious common cases the plausibility of this judgment will not be too controversial, but go back to [USER=6696971]@Manbearcat[/USER]'s climbing. You (or I) cannot possibly adjudicate climbing in any realistic way. I mean, I've been taught basic "first responder rope handling" and done some moderately technical caving, but I have no substantive ability to judge climbing techniques, gear use, etc. Same with most other things that aren't basic ordinary stuff, including sword fighting and other such things that are quite common in RPGs. I'm going to just judge based mostly on factors of what will work well within the game context, and avoid complete implausibility.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8932096, member: 82106"] Well, no, not really. Fictional position matters. Attacking a huge dragon with your bare hands, using a signal flag at night simply won't work. Any of your other options might work, but if you spell 'help' on the beach and your buddies own a ship but don't fly, is that a good plan? No! So DW has a pretty effective system of judging action effectiveness, and that's fictional position coupled with the GM's responsibility to name what the PC's move is. The player describes their intent, but it has to 'follow from the current fiction'. I categorically reject the notion that such is possible in any consistent way. You cannot possibly write a set of rules that will adjudicate an open list of arbitrary factors and situations. It WILL be devolved down on someone's judgment. Some person(s) at the table will make this call, period. I mean, in a subset of obvious common cases the plausibility of this judgment will not be too controversial, but go back to [USER=6696971]@Manbearcat[/USER]'s climbing. You (or I) cannot possibly adjudicate climbing in any realistic way. I mean, I've been taught basic "first responder rope handling" and done some moderately technical caving, but I have no substantive ability to judge climbing techniques, gear use, etc. Same with most other things that aren't basic ordinary stuff, including sword fighting and other such things that are quite common in RPGs. I'm going to just judge based mostly on factors of what will work well within the game context, and avoid complete implausibility. [/QUOTE]
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