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*Pathfinder & Starfinder
Creature ability: Bladestorm Aura
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<blockquote data-quote="Mesh Hong" data-source="post: 4712900" data-attributes="member: 73463"><p>Ok I didn't realise this was a standard monster you were designing. I would only bother with my last suggestion on an elite or more likely a boss. A standard creature with 107 HPs isn't going to last that long anyway.</p><p> </p><p>As a standard artillery creature I would reduce its melee attack by 2 to +19 from +21. This is to reflect that it is a ranged specialist not a close quarters fighter. If it was an elite or a solo I would keep the attack value as it is.</p><p> </p><p>I also don't see why it has a 'Maul' surely it should be attacking with a 'Blade'?</p><p> </p><p>I also don't think it needs the clumsy vulnerability 5 Hammer/Mace/Flail.... <strong>actually</strong> the more I think about it the more I like its concept. It's got to count as one of those things thats going to be easy to forget in the heat of the moment though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I really like Slip Cog, it balances out the other powers quite nicely, and your PCs will love it when it dazes itself....they go rushing in to finish it off...then it self destructs.</p><p> </p><p>With on death explosions you are going to have be careful how many of these you throw at them at once. Also watch out for chain reactions if two near each other are badly damaged.</p><p> </p><p>Good stuff.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4712900, member: 73463"] Ok I didn't realise this was a standard monster you were designing. I would only bother with my last suggestion on an elite or more likely a boss. A standard creature with 107 HPs isn't going to last that long anyway. As a standard artillery creature I would reduce its melee attack by 2 to +19 from +21. This is to reflect that it is a ranged specialist not a close quarters fighter. If it was an elite or a solo I would keep the attack value as it is. I also don't see why it has a 'Maul' surely it should be attacking with a 'Blade'? I also don't think it needs the clumsy vulnerability 5 Hammer/Mace/Flail.... [B]actually[/B] the more I think about it the more I like its concept. It's got to count as one of those things thats going to be easy to forget in the heat of the moment though. ;) I really like Slip Cog, it balances out the other powers quite nicely, and your PCs will love it when it dazes itself....they go rushing in to finish it off...then it self destructs. With on death explosions you are going to have be careful how many of these you throw at them at once. Also watch out for chain reactions if two near each other are badly damaged. Good stuff. [/QUOTE]
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Creature ability: Bladestorm Aura
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