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Creature by Poll #4 - Discuss our Fey!
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<blockquote data-quote="Knight Otu" data-source="post: 853777" data-attributes="member: 192"><p>With the results of the two polls in, we can now start to flesh our little gnome out.</p><p> - Magical abilities were seen as most important, so the creature will likely have a high SR and many spell-like abilities and supernatural powers.</p><p> - High Intellect indicates that the mental ability scores should be comparably high, though I'd argue that an emphasis should be put on Wis and Cha.</p><p> - Next was Mobility, indicating a high speed and Dex. Adding to this is the suggestion of a tree stride ability.</p><p> - Toughness gathered a several votes, so a slightly above average Con would be approriate, and possibly a minor DR. Natural armor doesn't seem to fit the creature too well, though.</p><p> - Strength received hardly any votes, so it will be quite low.</p><p></p><p>Combining this, I submit the following rough draft:</p><p>Small Fey</p><p>HD: 3d6+3 (13 hp)</p><p>Init: +2</p><p>Speed: 50 ft.</p><p>AC: 13 (+1 size, +2 Dex)</p><p>Saves: Fort +2, Ref +5, Will +6</p><p>Abilities: Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16</p><p></p><p>Our special abilities poll again indicates a large number of spell-like abilities. Which do you want?</p><p>The two runner ups are summoning and poison, which should defnitely find their way into the final creature.</p><p>Summoning - Ferret proposed summoning a bonsai treant, Gez proposed more powerful allies, and a cooperative summoning of a treant. Krishnath proposed lower power allies.</p><p>Poison - Ferret proposed a Contact poison, (on and off) which deals: Primary 1d6 con damage(temp), secondary, colour change and small leaves.</p><p></p><p>There are also a few other proposals:</p><p>Ferret - a tree stride ability.</p><p>Tonguez - Photosynthesis - can use Sunlight for fuel (doesn't need to eat) and can regenerate 2 in sunlight and Thorns - a Green Gnome can manifest thin sharp thorns along its arms gaining +2 Nat Armour and causing 1d3 damage.</p><p></p><p>Discuss! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 853777, member: 192"] With the results of the two polls in, we can now start to flesh our little gnome out. - Magical abilities were seen as most important, so the creature will likely have a high SR and many spell-like abilities and supernatural powers. - High Intellect indicates that the mental ability scores should be comparably high, though I'd argue that an emphasis should be put on Wis and Cha. - Next was Mobility, indicating a high speed and Dex. Adding to this is the suggestion of a tree stride ability. - Toughness gathered a several votes, so a slightly above average Con would be approriate, and possibly a minor DR. Natural armor doesn't seem to fit the creature too well, though. - Strength received hardly any votes, so it will be quite low. Combining this, I submit the following rough draft: Small Fey HD: 3d6+3 (13 hp) Init: +2 Speed: 50 ft. AC: 13 (+1 size, +2 Dex) Saves: Fort +2, Ref +5, Will +6 Abilities: Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16 Our special abilities poll again indicates a large number of spell-like abilities. Which do you want? The two runner ups are summoning and poison, which should defnitely find their way into the final creature. Summoning - Ferret proposed summoning a bonsai treant, Gez proposed more powerful allies, and a cooperative summoning of a treant. Krishnath proposed lower power allies. Poison - Ferret proposed a Contact poison, (on and off) which deals: Primary 1d6 con damage(temp), secondary, colour change and small leaves. There are also a few other proposals: Ferret - a tree stride ability. Tonguez - Photosynthesis - can use Sunlight for fuel (doesn't need to eat) and can regenerate 2 in sunlight and Thorns - a Green Gnome can manifest thin sharp thorns along its arms gaining +2 Nat Armour and causing 1d3 damage. Discuss! :) [/QUOTE]
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