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Creature by Poll #4 - Discuss our Fey!
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<blockquote data-quote="Krishnath" data-source="post: 854399" data-attributes="member: 56"><p><span style="color: lightblue">hmm...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">These are just general ideas, please feel free to agree or disagree... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Spell-like Abilities:</strong> Att will - <em>Diminish Growth</em>, <em>Obscuring Mist</em>, <em>Pass Without Trace</em>, and <em>Plant Growth</em>; 3/day - <em>Barkskin</em>, <em>Entangle</em>, <em>Goodberry</em>, and <em>Spike Growth</em>. As a 5th level druid (DC: 13 plus spell level)</span></p><p><span style="color: lightblue">The barkskin gives it defensive power, while the Spike Growth and Entangle gives it a manner of offensive power (as well as fitting with the plant theme). Obscuring Mist is both defensive as well as a 'moistiourizer'. Pass without trace prevents creatures from tracking it, as well as having great synergy with the suggested tree stride ability. The remaining spells just fit the plant theme.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Should be under the effect of a continous <em>Speak With Plants</em> as an extraordinary ability.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Tree Stride is a must...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Should be able to summon small plants, I suggest that it is able to summon any plant creature with a CR equal to 2 or less, up to three times per day.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">SR: Around 16 or so...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">I'm not sure about the poison though, as the creature should be quite inoffensive... could work though, lot's of plants are quite poisonous... But if it is poisonous, the Primary damage should be 1d4 dex, with the secondary damage causing the creature to become greenish and grow leaves as per Ferret's suggestion.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 854399, member: 56"] [color=lightblue]hmm... These are just general ideas, please feel free to agree or disagree... :D [b]Spell-like Abilities:[/b] Att will - [i]Diminish Growth[/i], [i]Obscuring Mist[/i], [i]Pass Without Trace[/i], and [i]Plant Growth[/i]; 3/day - [i]Barkskin[/i], [i]Entangle[/i], [i]Goodberry[/i], and [i]Spike Growth[/i]. As a 5th level druid (DC: 13 plus spell level) The barkskin gives it defensive power, while the Spike Growth and Entangle gives it a manner of offensive power (as well as fitting with the plant theme). Obscuring Mist is both defensive as well as a 'moistiourizer'. Pass without trace prevents creatures from tracking it, as well as having great synergy with the suggested tree stride ability. The remaining spells just fit the plant theme. Should be under the effect of a continous [i]Speak With Plants[/i] as an extraordinary ability. Tree Stride is a must... Should be able to summon small plants, I suggest that it is able to summon any plant creature with a CR equal to 2 or less, up to three times per day. SR: Around 16 or so... I'm not sure about the poison though, as the creature should be quite inoffensive... could work though, lot's of plants are quite poisonous... But if it is poisonous, the Primary damage should be 1d4 dex, with the secondary damage causing the creature to become greenish and grow leaves as per Ferret's suggestion. Later,[/color] [/QUOTE]
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