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Creature by Poll #4 - Discuss our Fey!
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<blockquote data-quote="Knight Otu" data-source="post: 865448" data-attributes="member: 192"><p>Let me see...</p><p></p><p><strong>XXX</strong></p><p><strong>Small Fey (Gnome)</strong></p><p><strong>Hit Dice:</strong> 3d6+3 (13 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 50 ft.</p><p><strong>AC:</strong> 13 (+1 size, +2 Dex)</p><p><strong>Base Attack/Grapple:</strong> +1/-5</p><p><strong>Attack:</strong> Poison touch +0 melee touch or sickle +0 melee</p><p><strong>Full Attack:</strong> Poison touch +0 melee touch or sickle +0 melee</p><p><strong>Damage:</strong> Poison touch 0 and poison, sickle 1d4-2</p><p><strong>Face/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Poison, spell-like abilities, summon plants</p><p><strong>Special Qualities:</strong> DR 5/cold iron, gnome traits, low-light vision, speak with nature, tree stride</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +6</p><p><strong>Abilities:</strong> Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16</p><p><strong>Skills:</strong> Animal Empathy +8[5], Climb +3[5], Handle Animal +10 (+8 with non-animals) [5], Heal +5 [0], Hide +14*[4], Knowledge (nature) +7[5], Listen +12[5], Move Silently +6[4], Profession (herbalist) +8[5], Spot +10[5], Survival +8[5] (48 in R3E, 48 in 3E)</p><p><strong>Feats:</strong> Alertness, Great Fortitude</p><p><strong>Climate/Terrain:</strong> Any forest</p><p><strong>Organization:</strong> Solitary?</p><p><strong>Challenge Rating:</strong> TBD</p><p><strong>Treasure:</strong> (None)?</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> (By character class?) or (3 - 6 HD (Small)?)</p><p></p><p>The XXX are a small fey race somehow related to gnomes, tending the plants of the forest. Generally peaceful, they do act if something threatens their habitat.</p><p>A/n XXX appears as a gnome with moss for hair and green or brown eyes.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>XXXs usually leave combat to their plant allies, but if necessary, they join combat with either their strange greening poison or their sickles.</p><p><strong>Poison (Ex):</strong> Poison touch, DC 12, primary 1d4 dex, secondary creature becomes greenish and grows leaves.</p><p><strong>Spell-like Abilities:</strong> At will - <em>diminish growth, obscuring mist and plant growth</em>; 3/day - <em>barkskin, entangle, goodberry, and spike growth</em>. As a 5th level druid (DC: 13 plus spell level)</p><p><strong>Summon Plants (Sp):</strong> Once per day, a/n XXX can summon a number of plant creatures, with a total HD of double the XXX's HD, with no creature having more than 1/3 the total in HD. These creatures remain for 1 hour, and cannot use their own summoning ability (if any) for 1 hour.</p><p><strong>Gnome Traits:</strong> XXXs share a number of abilities with forest gnomes, as follows:</p><p>XXXs have the innate ability to pass without trace (as the spell).</p><p>+2 racial bonus to saving throws against illusions.</p><p>+4 dodge bonus against giants.</p><p><strong>Speak with Nature (Ex):</strong> XXXs can freely talk to animals, plants and rocks, as the spells speak with animals, speak with plants and stone tell. In addition, this ability allows the XXX to use its Animal Empathy skills on plants with an Int score below 3 (including plants without an Int score).</p><p><strong>Tree Stride (Su):</strong> Three times per day, a/n XXX can duplicate the effects of the tree stride spell as cast by a druid of 5th level.</p><p><strong>Skills:</strong> XXXs receive a +4 racial bonus to Hide checks, *which improves to +8 in a wooded area. Also, XXXs receive a +2 racial bonus to Listen checks, for their keen hearing.</p><p></p><p>Over the day, I'll edit the skill ranks into actual modifiers.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 865448, member: 192"] Let me see... [b]XXX Small Fey (Gnome) Hit Dice:[/b] 3d6+3 (13 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 50 ft. [b]AC:[/b] 13 (+1 size, +2 Dex) [b]Base Attack/Grapple:[/b] +1/-5 [b]Attack:[/b] Poison touch +0 melee touch or sickle +0 melee [b]Full Attack:[/b] Poison touch +0 melee touch or sickle +0 melee [b]Damage:[/b] Poison touch 0 and poison, sickle 1d4-2 [b]Face/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Poison, spell-like abilities, summon plants [b]Special Qualities:[/b] DR 5/cold iron, gnome traits, low-light vision, speak with nature, tree stride [b]Saves:[/b] Fort +4, Ref +5, Will +6 [b]Abilities:[/b] Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16 [b]Skills:[/b] Animal Empathy +8[5], Climb +3[5], Handle Animal +10 (+8 with non-animals) [5], Heal +5 [0], Hide +14*[4], Knowledge (nature) +7[5], Listen +12[5], Move Silently +6[4], Profession (herbalist) +8[5], Spot +10[5], Survival +8[5] (48 in R3E, 48 in 3E) [b]Feats:[/b] Alertness, Great Fortitude [b]Climate/Terrain:[/b] Any forest [b]Organization:[/b] Solitary? [b]Challenge Rating:[/b] TBD [b]Treasure:[/b] (None)? [b]Alignment:[/b] Always neutral [b]Advancement:[/b] (By character class?) or (3 - 6 HD (Small)?) The XXX are a small fey race somehow related to gnomes, tending the plants of the forest. Generally peaceful, they do act if something threatens their habitat. A/n XXX appears as a gnome with moss for hair and green or brown eyes. [size=3][b]Combat[/b][/size] XXXs usually leave combat to their plant allies, but if necessary, they join combat with either their strange greening poison or their sickles. [b]Poison (Ex):[/b] Poison touch, DC 12, primary 1d4 dex, secondary creature becomes greenish and grows leaves. [b]Spell-like Abilities:[/b] At will - [i]diminish growth, obscuring mist and plant growth[/i]; 3/day - [i]barkskin, entangle, goodberry, and spike growth[/i]. As a 5th level druid (DC: 13 plus spell level) [b]Summon Plants (Sp):[/b] Once per day, a/n XXX can summon a number of plant creatures, with a total HD of double the XXX's HD, with no creature having more than 1/3 the total in HD. These creatures remain for 1 hour, and cannot use their own summoning ability (if any) for 1 hour. [b]Gnome Traits:[/b] XXXs share a number of abilities with forest gnomes, as follows: XXXs have the innate ability to pass without trace (as the spell). +2 racial bonus to saving throws against illusions. +4 dodge bonus against giants. [b]Speak with Nature (Ex):[/b] XXXs can freely talk to animals, plants and rocks, as the spells speak with animals, speak with plants and stone tell. In addition, this ability allows the XXX to use its Animal Empathy skills on plants with an Int score below 3 (including plants without an Int score). [b]Tree Stride (Su):[/b] Three times per day, a/n XXX can duplicate the effects of the tree stride spell as cast by a druid of 5th level. [b]Skills:[/b] XXXs receive a +4 racial bonus to Hide checks, *which improves to +8 in a wooded area. Also, XXXs receive a +2 racial bonus to Listen checks, for their keen hearing. Over the day, I'll edit the skill ranks into actual modifiers. Comments? [/QUOTE]
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