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Creature by Poll #7 - Dragon Discussion!
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<blockquote data-quote="Conaill" data-source="post: 1506288" data-attributes="member: 1264"><p>Ouch! That Unmaking sounds perhaps a little <em>too</em> nasty. Not much fun for the PC's either!</p><p></p><p>"Ok Joe... your great hero Tul-Kan you've been playing for five years has just been Nullified. Please hand over your character sheet and all your notes. Anyone who even mentions his name anymore will be docked XP. It's as if he never even existed. As if he never saved the world on numerous occasions and even gave his own life in battle to defeat the Great Evil Blarg. Never happened..."</p><p></p><p>If we do go with this, I think it should be reserved for very high-CR versions of the dragon, where the PCs actually have a *chance* of getting that "direct intervention of a deity". Even then, they may have to do some serious meta-gaming to get it...</p><p>Not thinking radical enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> What if the skin <em>is</em> a rift? Think of it as being like the surface of a pool of water. If you try to pull the surface *underneath* the water, you no longer *have* a surface. It's the interface between the material and astral plane that defines our dragon's skin. </p><p></p><p>How about this for a compromise... Dragons are reptilian, right? Reptilians shed their skin. In our case, this would leave behind a rapidly decaying gate to the astral plane (which could make a great material component for various gate spells and items, provided you can preserve it quickly enough). For the dragon, shedding it's skin is painless the first time around (perhaps a full-round action?), but if it has to do so several times in a row (say, more than 1/week) it takes damage. I kinda like monsters to have interesting drawbacks...</p><p></p><p>Alternatively, perhaps the dragon could "shift" it's skin to be a rift to a different plane! The plane of Shadow perhaps, or the Ethereal, or even one of the elemental planes. Anyone trying to go through the dragon from the astral plane would no longer land back in the material, but in this third plane. Could be a good tactic for the dragon if the party decides to attack it from the astral and material simultaneously. PCs could potentially wind up on three separate planes, with the dragon itself as their only means of transportation. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Conaill, post: 1506288, member: 1264"] Ouch! That Unmaking sounds perhaps a little [i]too[/i] nasty. Not much fun for the PC's either! "Ok Joe... your great hero Tul-Kan you've been playing for five years has just been Nullified. Please hand over your character sheet and all your notes. Anyone who even mentions his name anymore will be docked XP. It's as if he never even existed. As if he never saved the world on numerous occasions and even gave his own life in battle to defeat the Great Evil Blarg. Never happened..." If we do go with this, I think it should be reserved for very high-CR versions of the dragon, where the PCs actually have a *chance* of getting that "direct intervention of a deity". Even then, they may have to do some serious meta-gaming to get it... Not thinking radical enough ;) What if the skin [i]is[/i] a rift? Think of it as being like the surface of a pool of water. If you try to pull the surface *underneath* the water, you no longer *have* a surface. It's the interface between the material and astral plane that defines our dragon's skin. How about this for a compromise... Dragons are reptilian, right? Reptilians shed their skin. In our case, this would leave behind a rapidly decaying gate to the astral plane (which could make a great material component for various gate spells and items, provided you can preserve it quickly enough). For the dragon, shedding it's skin is painless the first time around (perhaps a full-round action?), but if it has to do so several times in a row (say, more than 1/week) it takes damage. I kinda like monsters to have interesting drawbacks... Alternatively, perhaps the dragon could "shift" it's skin to be a rift to a different plane! The plane of Shadow perhaps, or the Ethereal, or even one of the elemental planes. Anyone trying to go through the dragon from the astral plane would no longer land back in the material, but in this third plane. Could be a good tactic for the dragon if the party decides to attack it from the astral and material simultaneously. PCs could potentially wind up on three separate planes, with the dragon itself as their only means of transportation. :] [/QUOTE]
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