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Creature by Poll #7 - Dragon Discussion!
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<blockquote data-quote="Conaill" data-source="post: 1573706" data-attributes="member: 1264"><p>Uhmm... I don't really see any changes with the previous version, except for the addition of a short description of the dragon on the Astral plane. </p><p></p><p>I'm strongly in favor of changing the speeds to the ones recommended in the MotP, as indicated above: ranging from "fly 150 ft. (perfect)" for a Wyrmling, to "fly 310 ft. (perfect)" for a Wyrm, both on the Astral *and* Material plane. It's not too different from what we had already decided for the Material plane (fly 250' Perfect), it keeps the dragon from being at a disadvantage against other Astral creatures, it's more consistent with the planar rules, *and* it's just simpler as well (no dual speed stats).</p><p></p><p>Also, if the dragon actually feeds on the disintegrating effect, perhaps at least it's bite should have a similar effect. How about bite disintegrating, and other attacks "disruptive", as you suggested before?</p><p></p><p>Are we planning to do anything with destroying dimensional items such as Bags of Holding? Right now it says they "seem to be attracted to planar magic and magic items", but it doesn't specify what that means. Do they specifically make disintegrating attacks on those objects using the "strike an object" rules? Do such objects have a certain % chance of being destroyed when their owner passes through the rift? </p><p></p><p>The Multiplanar Rift power still seems somewhat ambiguous. It states that the dragon can "send" creatures from the Astral to a different transitive plane, but doesn't mention if things can go in the other directions, what happens to its rift form on the material plan meanwhile, and/or where it reappears on the material plane after the duration is up. My initial idea was that it would work essentially as a Plane Shift. If the dragon is initially on the interface between the Material and Astral, after the shift it is located on the interface between the Astral and some other plane. This would be an instantaneous effect, and last until the dragon shifts back to Material/Astral. For an observer on the Material or the "other" plane, it would look just like a Plane shift: the dragon's "rift shape" simply disappears on the Material, a appears on the other plane (with all its Astral Rift" powers). On the Astral, seemingly nothing much would happen, except that you can now see a faint outline of the other plane though the dragon's body.</p><p></p><p>Did anyone like my idea for the <a href="http://www.enworld.org/forums/showthread.php?p=1514306#post1514306" target="_blank">"Shed Skin"</a> power over on the 1st page? That would essentially provide it a lower-powered Teleport ability within the Material plane. Plus it would leave behind a cool bit of spell component that may even lead to some foolhardy adventurers trying to hunt one of these critters. Perhaps the "Multiplanar Rift" would require the dragon to shed its skin as well, putting somewhat of a limit on the amount of teleporting and plane hopping it can do. </p><p></p><p></p><p>PS: please replace all instances of "it's" with "its" in the Astral Rift writeup... seems to be my favorite typo these days...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1573706, member: 1264"] Uhmm... I don't really see any changes with the previous version, except for the addition of a short description of the dragon on the Astral plane. I'm strongly in favor of changing the speeds to the ones recommended in the MotP, as indicated above: ranging from "fly 150 ft. (perfect)" for a Wyrmling, to "fly 310 ft. (perfect)" for a Wyrm, both on the Astral *and* Material plane. It's not too different from what we had already decided for the Material plane (fly 250' Perfect), it keeps the dragon from being at a disadvantage against other Astral creatures, it's more consistent with the planar rules, *and* it's just simpler as well (no dual speed stats). Also, if the dragon actually feeds on the disintegrating effect, perhaps at least it's bite should have a similar effect. How about bite disintegrating, and other attacks "disruptive", as you suggested before? Are we planning to do anything with destroying dimensional items such as Bags of Holding? Right now it says they "seem to be attracted to planar magic and magic items", but it doesn't specify what that means. Do they specifically make disintegrating attacks on those objects using the "strike an object" rules? Do such objects have a certain % chance of being destroyed when their owner passes through the rift? The Multiplanar Rift power still seems somewhat ambiguous. It states that the dragon can "send" creatures from the Astral to a different transitive plane, but doesn't mention if things can go in the other directions, what happens to its rift form on the material plan meanwhile, and/or where it reappears on the material plane after the duration is up. My initial idea was that it would work essentially as a Plane Shift. If the dragon is initially on the interface between the Material and Astral, after the shift it is located on the interface between the Astral and some other plane. This would be an instantaneous effect, and last until the dragon shifts back to Material/Astral. For an observer on the Material or the "other" plane, it would look just like a Plane shift: the dragon's "rift shape" simply disappears on the Material, a appears on the other plane (with all its Astral Rift" powers). On the Astral, seemingly nothing much would happen, except that you can now see a faint outline of the other plane though the dragon's body. Did anyone like my idea for the [url=http://www.enworld.org/forums/showthread.php?p=1514306#post1514306]"Shed Skin"[/url] power over on the 1st page? That would essentially provide it a lower-powered Teleport ability within the Material plane. Plus it would leave behind a cool bit of spell component that may even lead to some foolhardy adventurers trying to hunt one of these critters. Perhaps the "Multiplanar Rift" would require the dragon to shed its skin as well, putting somewhat of a limit on the amount of teleporting and plane hopping it can do. PS: please replace all instances of "it's" with "its" in the Astral Rift writeup... seems to be my favorite typo these days... [/QUOTE]
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