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Creature by Poll #7 - Dragon Discussion!
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<blockquote data-quote="Conaill" data-source="post: 1607585" data-attributes="member: 1264"><p>I was thinking about combat tactics this beastie might use, and I got stuck on the following:</p><p></p><p>Suppose the dragon wants to actively send someone to the Astral plane by moving "through" them... what combat action would that be?</p><p></p><p>Seems like it should be something like a Bullrush or Overrun. Both start with an AoO from the target, which is fine. In an Overrun, the target next has the option to simply step aside. No defense roll of any kind required, which is rather lame. If we call it a Bullrush and the target passes through the dragon's "skin" as soon as you get to the opposed Str checks, then the target gets *no* defense, which doesn't seem right either.</p><p></p><p>Do we need to add a special "move through" action, with a Reflex save (or tumble check) to avoid? Or is there simpler way of doing this? Swallow Whole wouldn't work because it's incorporeal, and it would be too much of a hassle anyway (we want the rift effect to come into play more often than that). And I don't think we want it to happen on every Claw attack either, it should probably be a separate action.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1607585, member: 1264"] I was thinking about combat tactics this beastie might use, and I got stuck on the following: Suppose the dragon wants to actively send someone to the Astral plane by moving "through" them... what combat action would that be? Seems like it should be something like a Bullrush or Overrun. Both start with an AoO from the target, which is fine. In an Overrun, the target next has the option to simply step aside. No defense roll of any kind required, which is rather lame. If we call it a Bullrush and the target passes through the dragon's "skin" as soon as you get to the opposed Str checks, then the target gets *no* defense, which doesn't seem right either. Do we need to add a special "move through" action, with a Reflex save (or tumble check) to avoid? Or is there simpler way of doing this? Swallow Whole wouldn't work because it's incorporeal, and it would be too much of a hassle anyway (we want the rift effect to come into play more often than that). And I don't think we want it to happen on every Claw attack either, it should probably be a separate action. [/QUOTE]
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