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Creature by Poll #7 - Dragon Discussion!
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<blockquote data-quote="Conaill" data-source="post: 1612025" data-attributes="member: 1264"><p>So far I haven't yet heard or thought of any ways to do this by the existing combat rules, so it looks like we'll have to add another paragraph to the "final" version after all. (as they say... don't count your dragons til they hatch! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>- Reflex DC: let's use the Breath Weapon DC, to be consistent with the existing Crush and Tail Sweep special attacks. You could argue for a Dex-based DC for those two equally well, but sticking with one DC simplifies things considerably.</p><p></p><p>- Making it an Overrun means the dragon (1) can't use this tactic on a charge, (2) can keep moving after going though the opponent, and (3) can only overrun an opponent who is within one size category. The first two seem reasonable, but the last one seems quite onerous for what we have in mind. I think this action is sufficiently different from an Overrun that we may want to avoid referring to Overrun, and just steal some language from the Overrun action where necessary.</p><p></p><p>- The opposed Str check doesn't make much sense, even if you substitute the dragon's check by a Dex check. In particular, the defender should only be allowed a Dex check to avoid an incorporeal attacker. In which case I would prefer just using a single Reflex save, rather than a Reflex save followed by an opposed Dex check (especially if we use the higher breath weapon save DC).</p><p></p><p></p><p>How about this:</p><p></p><p>"Rift Attack (Ex): As a standard action, the XXX may try to force a creature through the rift formed by its skin. Rift attacks are effective only against opponents two or more size categories smaller than the dragon. The XXX provokes an Attack of Opportunity by moving into the defender's space. The defender then must make a Reflex save (DC equal to that of the dragon’s breath weapon) or be sucked through the rift."</p></blockquote><p></p>
[QUOTE="Conaill, post: 1612025, member: 1264"] So far I haven't yet heard or thought of any ways to do this by the existing combat rules, so it looks like we'll have to add another paragraph to the "final" version after all. (as they say... don't count your dragons til they hatch! ;) ) - Reflex DC: let's use the Breath Weapon DC, to be consistent with the existing Crush and Tail Sweep special attacks. You could argue for a Dex-based DC for those two equally well, but sticking with one DC simplifies things considerably. - Making it an Overrun means the dragon (1) can't use this tactic on a charge, (2) can keep moving after going though the opponent, and (3) can only overrun an opponent who is within one size category. The first two seem reasonable, but the last one seems quite onerous for what we have in mind. I think this action is sufficiently different from an Overrun that we may want to avoid referring to Overrun, and just steal some language from the Overrun action where necessary. - The opposed Str check doesn't make much sense, even if you substitute the dragon's check by a Dex check. In particular, the defender should only be allowed a Dex check to avoid an incorporeal attacker. In which case I would prefer just using a single Reflex save, rather than a Reflex save followed by an opposed Dex check (especially if we use the higher breath weapon save DC). How about this: "Rift Attack (Ex): As a standard action, the XXX may try to force a creature through the rift formed by its skin. Rift attacks are effective only against opponents two or more size categories smaller than the dragon. The XXX provokes an Attack of Opportunity by moving into the defender's space. The defender then must make a Reflex save (DC equal to that of the dragon’s breath weapon) or be sucked through the rift." [/QUOTE]
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