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Creature by Poll #9 - Raven Entity Discussion
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<blockquote data-quote="Gez" data-source="post: 1927255" data-attributes="member: 1328"><p>I want to say that I think the name of the template itself shouldn't be "raven entity" but "familiar entity" or something. Raven entity should be the name of the sample, using a raven familiar as the base creature. Like how WotC do templates now, putting the sample first, the template after (half-troll barbazu, half-illithid lizardfolk, etc.).</p><p></p><p>That way, we could also create cat entities, rat entities, bat entities, gnat entities, hat entities, mat entities, vat entities, etc. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>So, we'd have:</p><p></p><p style="margin-left: 20px">CREATING A FAMILIAR ENTITY</p> <p style="margin-left: 20px">“Familiar entity” is an aquired template that can be added to any Tiny familiar whose master was slain (referred to hereafter as the familiar).</p> <p style="margin-left: 20px">A <span style="color: red">familiar entity</span> uses all the base creature’s statistics and special abilities except as noted here.</p> <p style="margin-left: 20px">Size and Type: The entity is a Tiny Magical Beast with the Swarm subtype.</p> <p style="margin-left: 20px">Hit Dice: An entity has Hit Dice equal to the level of the familiar's master. These Hit Dice are Magical Beast Hit Dice (d10).</p> <p style="margin-left: 20px">Speed: 10 ft. (2 squares), fly 40 ft. (average)</p> <p style="margin-left: 20px">Armor Class: The entity has a natural armor bonus equal to that of the familiar.</p> <p style="margin-left: 20px">Attack: An entity uses the swarm attack. As a swarm, entities don't normally attack otherwise, and cannot grapple. The base attack bonus of an entity is equal to its Hit Dice.</p> <p style="margin-left: 20px">Full Attack: An entity uses the swarm attack.</p> <p style="margin-left: 20px">Damage: An entity's swarm attack deals damage appropriate for its hit dice:</p> <p style="margin-left: 20px">[code]</p> <p style="margin-left: 20px">Swarm HD Swarm Base Damage</p> <p style="margin-left: 20px">1–5 1d6</p> <p style="margin-left: 20px">6–10 2d6</p> <p style="margin-left: 20px">11–15 3d6</p> <p style="margin-left: 20px">16–20 4d6</p> <p style="margin-left: 20px">21 or more 5d6</p> <p style="margin-left: 20px">[/code]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the entity uses a touch spell, it is discharged on every creature affected by the swarm attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special Attacks: An entity retains all the special attacks of the familiar. If the familiar had special permanent abilities not commonly found in familiars (such as from the Familiar Spell epic feat), it retains those as well, if appropriate for a swarm. In addition it gains the following special attacks:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spells:</p> <p style="margin-left: 20px">Fear:</p> <p style="margin-left: 20px">Darkness:</p> <p style="margin-left: 20px">Summon Animal Swarm (Sp): Thrice per day, the entity can summon a swarm of animals of the same type (raven swarm for a raven entity, for example). The animals themselves are considered non-magical, but can be dispelled like any conjuration (summoning) effect. Use the stats of the entity itself, but without any Su or Sp powers, without any spells, and with an Int of 2, for the summoned animal swarm.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Special Qualities: An entity retains all the special qualities of the familiar. If the familiar had special permanent abilities not commonly found in familiars (such as from the Familiar Spell epic feat), it retains those as well, if appropriate for a swarm. In addition it gains the following special qualities:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Saves:The base Fortitude and Reflex saves of the entity are 1/2 its Hit Dice +2. Its base Will save is 1/3 of its Hit Dice.</p> <p style="margin-left: 20px"> Abilities: Intelligence increases by 10, otherwise same as the familiar.</p> <p style="margin-left: 20px">Skills: An entity gains skill points as a magical beast and has skill points equal to (2 + Int modifier) x(HD + 3). Treat skills from the familiar’s list and the familiar's master's list as class skills, and other skills as cross-class.</p> <p style="margin-left: 20px">Feats:</p> <p style="margin-left: 20px">Environment: Same as either the base creature or the dragon variety.</p> <p style="margin-left: 20px">Challenge Rating: The entity hitdice +x</p> <p style="margin-left: 20px">Alignment: Same as the familiar.</p> <p style="margin-left: 20px">Advancement: -</p> <p style="margin-left: 20px">Level Adjustment: -</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Gez, post: 1927255, member: 1328"] I want to say that I think the name of the template itself shouldn't be "raven entity" but "familiar entity" or something. Raven entity should be the name of the sample, using a raven familiar as the base creature. Like how WotC do templates now, putting the sample first, the template after (half-troll barbazu, half-illithid lizardfolk, etc.). That way, we could also create cat entities, rat entities, bat entities, gnat entities, hat entities, mat entities, vat entities, etc. :lol: So, we'd have: [indent]CREATING A FAMILIAR ENTITY “Familiar entity” is an aquired template that can be added to any Tiny familiar whose master was slain (referred to hereafter as the familiar). A [color=red]familiar entity[/color] uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The entity is a Tiny Magical Beast with the Swarm subtype. Hit Dice: An entity has Hit Dice equal to the level of the familiar's master. These Hit Dice are Magical Beast Hit Dice (d10). Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: The entity has a natural armor bonus equal to that of the familiar. Attack: An entity uses the swarm attack. As a swarm, entities don't normally attack otherwise, and cannot grapple. The base attack bonus of an entity is equal to its Hit Dice. Full Attack: An entity uses the swarm attack. Damage: An entity's swarm attack deals damage appropriate for its hit dice: [code] Swarm HD Swarm Base Damage 1–5 1d6 6–10 2d6 11–15 3d6 16–20 4d6 21 or more 5d6 [/code] If the entity uses a touch spell, it is discharged on every creature affected by the swarm attack. Special Attacks: An entity retains all the special attacks of the familiar. If the familiar had special permanent abilities not commonly found in familiars (such as from the Familiar Spell epic feat), it retains those as well, if appropriate for a swarm. In addition it gains the following special attacks: Spells: Fear: Darkness: Summon Animal Swarm (Sp): Thrice per day, the entity can summon a swarm of animals of the same type (raven swarm for a raven entity, for example). The animals themselves are considered non-magical, but can be dispelled like any conjuration (summoning) effect. Use the stats of the entity itself, but without any Su or Sp powers, without any spells, and with an Int of 2, for the summoned animal swarm. Special Qualities: An entity retains all the special qualities of the familiar. If the familiar had special permanent abilities not commonly found in familiars (such as from the Familiar Spell epic feat), it retains those as well, if appropriate for a swarm. In addition it gains the following special qualities: Saves:The base Fortitude and Reflex saves of the entity are 1/2 its Hit Dice +2. Its base Will save is 1/3 of its Hit Dice. Abilities: Intelligence increases by 10, otherwise same as the familiar. Skills: An entity gains skill points as a magical beast and has skill points equal to (2 + Int modifier) x(HD + 3). Treat skills from the familiar’s list and the familiar's master's list as class skills, and other skills as cross-class. Feats: Environment: Same as either the base creature or the dragon variety. Challenge Rating: The entity hitdice +x Alignment: Same as the familiar. Advancement: - Level Adjustment: - [/indent] [/QUOTE]
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