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<blockquote data-quote="BOZ" data-source="post: 1092147" data-attributes="member: 1241"><p><strong>Astral Searcher</strong></p><p></p><p>OK, this one might need some significant revision. I was able to find the Astral Searcher in the original Planescape Campaign Setting, so the 2E revision should shed some light on some of its weirder aspects.</p><p> </p><p><a href="http://www.enworld.org/cc/converted/view_c.php?CreatureID=673" target="_blank">Astral Searcher</a> </p><p></p><p>First off, here is the revised stat block as I see it:</p><p></p><p>Medium Outsider (Extraplanar, Incorporeal) </p><p>HD: 2d8 (9 hp) </p><p>Init: +0 (Dex) </p><p>Speed: Fly 30 ft (perfect) (6 squares)</p><p>AC: 15 (+5 deflection), touch ?, flat-footed 15</p><p>Base Attack/Grapple: +2/?</p><p>Attack: Incorporeal touch +3 melee (1d6)</p><p>Full Attack: Incorporeal touch +3 melee (1d6)</p><p>Space/Reach: 5 ft /5 ft</p><p>Special Attacks: Touch psyche, possession </p><p>Special Qualities: Incorporeal, SR 21 </p><p>Saves: Fort +3 Ref +3 Will +5 </p><p>Abilities: Str --- Dex 11 Con 11 Int --- Wis 14 Chr 20 </p><p>Skills: None </p><p>Feats: Weapon focus (Touch) </p><p></p><p>Environment: The Astral Plane</p><p>Organization: Solitary or swarm (4-24) </p><p>Challenge Rating: 2?</p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 3-6HD (Medium-size) </p><p></p><p></p><p>I think the psyche touch needs some work. As I see it, the touch damage would work better as subdual damage. When a victim reaches 0 hp, it goes into a coma and the astral searcher is able to possess it. That requires a lot less explanation than the paragraph above. It also fits better with the original description. (Deflection bonuses, rings of protection, and Wisdom bonuses to AC such as the monk’s would all still work against the touch attack.) The PSCS goes into a little more detail on who can be affected by this; Prime Material travels on the Astral Plane are immune to its attacks, due to their silver cord – thus, on the Astral Plane a searcher can only attack planar travelers from other planes who have no silver cord. It can attack anyone on the Material plane, if it is able to get there. It only considers living beings with humanoid forms to be suitable prey.</p><p></p><p>As for the possession, it should be noted that the searcher can only possess a body that has been reduced to 0 hp through the psyche touch attack. I think it should require a full round action to possess a body, as this provides PCs with a slim chance to rescue a friend. It is the act of possession, according to the PSCS, that kills the victim, not the psyche touch. In possessing the body, the astral searcher casts out the mind of the victim, dissipating it into nothingness – only a wish spell can restore it, and only after the searcher is cast out of the body. This new body provides the searcher with the physical ability scores and intelligence of the victim, and the body is restored to its full hit points. It also gains a new personality and a random alignment (I’d rather let the DM figure out how to determine the alignment than include a table for it). Skills, languages, and class abilities are temporarily lost, but the searcher can choose to regain them within a few hours. The searcher permanently loses the victim’s memories and the ability to gain levels, however. If the searcher is cast out of the body, it will lose all of these benefits.</p><p></p><p>Discuss!</p></blockquote><p></p>
[QUOTE="BOZ, post: 1092147, member: 1241"] [b]Astral Searcher[/b] OK, this one might need some significant revision. I was able to find the Astral Searcher in the original Planescape Campaign Setting, so the 2E revision should shed some light on some of its weirder aspects. [URL=http://www.enworld.org/cc/converted/view_c.php?CreatureID=673]Astral Searcher[/URL] First off, here is the revised stat block as I see it: Medium Outsider (Extraplanar, Incorporeal) HD: 2d8 (9 hp) Init: +0 (Dex) Speed: Fly 30 ft (perfect) (6 squares) AC: 15 (+5 deflection), touch ?, flat-footed 15 Base Attack/Grapple: +2/? Attack: Incorporeal touch +3 melee (1d6) Full Attack: Incorporeal touch +3 melee (1d6) Space/Reach: 5 ft /5 ft Special Attacks: Touch psyche, possession Special Qualities: Incorporeal, SR 21 Saves: Fort +3 Ref +3 Will +5 Abilities: Str --- Dex 11 Con 11 Int --- Wis 14 Chr 20 Skills: None Feats: Weapon focus (Touch) Environment: The Astral Plane Organization: Solitary or swarm (4-24) Challenge Rating: 2? Treasure: None Alignment: Always neutral Advancement: 3-6HD (Medium-size) I think the psyche touch needs some work. As I see it, the touch damage would work better as subdual damage. When a victim reaches 0 hp, it goes into a coma and the astral searcher is able to possess it. That requires a lot less explanation than the paragraph above. It also fits better with the original description. (Deflection bonuses, rings of protection, and Wisdom bonuses to AC such as the monk’s would all still work against the touch attack.) The PSCS goes into a little more detail on who can be affected by this; Prime Material travels on the Astral Plane are immune to its attacks, due to their silver cord – thus, on the Astral Plane a searcher can only attack planar travelers from other planes who have no silver cord. It can attack anyone on the Material plane, if it is able to get there. It only considers living beings with humanoid forms to be suitable prey. As for the possession, it should be noted that the searcher can only possess a body that has been reduced to 0 hp through the psyche touch attack. I think it should require a full round action to possess a body, as this provides PCs with a slim chance to rescue a friend. It is the act of possession, according to the PSCS, that kills the victim, not the psyche touch. In possessing the body, the astral searcher casts out the mind of the victim, dissipating it into nothingness – only a wish spell can restore it, and only after the searcher is cast out of the body. This new body provides the searcher with the physical ability scores and intelligence of the victim, and the body is restored to its full hit points. It also gains a new personality and a random alignment (I’d rather let the DM figure out how to determine the alignment than include a table for it). Skills, languages, and class abilities are temporarily lost, but the searcher can choose to regain them within a few hours. The searcher permanently loses the victim’s memories and the ability to gain levels, however. If the searcher is cast out of the body, it will lose all of these benefits. Discuss! [/QUOTE]
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