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<blockquote data-quote="BOZ" data-source="post: 1115056" data-attributes="member: 1241"><p><strong>Hamadryad</strong></p><p></p><p>ok, here are the original CC stats for this green-haired beauty...</p><p></p><p><a href="http://www.enworld.org/cc/converted/view_c.php?CreatureID=494" target="_blank">Hamadryad</a> </p><p></p><p>OK, not that many changes involved with this one, much like we did with the elder orb we’ll be bringing this creature in line with the changes in her lesser cousin.</p><p></p><p>Observe the changes to the dryad’s stats: 2 more HD, +4 to her Dex score, and +3 to her natural armor.</p><p></p><p>Skills and feats have been altered significantly – we may want to follow suit, or just keep her unique. She should have 2 feats and 56 skill points at 4HD, but that would have to be recalculated if we raise her HD.</p><p></p><p>Nature Mastery should probably be rewritten. Note that regular dryads have been given the druid’s Wild Empathy power.</p><p></p><p>She should probably get DR, as most fey have this now. 5/cold iron like the dryad should do it.</p><p></p><p></p><p></p><p>I wanted to compare with the article I found in Dragon #101 where the hamadryad first appeared, but I don’t have access to that since the fuse in the basement was blown (hoping to get that fixed soon). I might have to install the Dragon Magazine archives at work just to save myself some hassle.</p><p></p><p></p><p></p><p>Some additional bits I gleaned from looking at MC11 again:</p><p></p><p>Their charm person spell like ability is given a –3 penalty to saving throws. Is there a way we can reflect that in the rules?</p><p></p><p>They are listed as having Hold Plant as a spell-like ability (4th level priest spell), but there is no 3E analog that I know of. They are also listed as having the Transport via Plants (6th level priest spell) spell-like ability.</p><p></p><p>I also missed the fact that the hamadryad has an additional charming ability, beyond the spell-like ability as listed above. This charm is apparently used against spellcasters that are magically inhabiting a tree (via spells like plant door, pass plant, and transport via plants), and there was a –6 penalty to the saving throw, and this charm can even effect druids that are immune to fey charms.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1115056, member: 1241"] [b]Hamadryad[/b] ok, here are the original CC stats for this green-haired beauty... [URL=http://www.enworld.org/cc/converted/view_c.php?CreatureID=494]Hamadryad[/URL] OK, not that many changes involved with this one, much like we did with the elder orb we’ll be bringing this creature in line with the changes in her lesser cousin. Observe the changes to the dryad’s stats: 2 more HD, +4 to her Dex score, and +3 to her natural armor. Skills and feats have been altered significantly – we may want to follow suit, or just keep her unique. She should have 2 feats and 56 skill points at 4HD, but that would have to be recalculated if we raise her HD. Nature Mastery should probably be rewritten. Note that regular dryads have been given the druid’s Wild Empathy power. She should probably get DR, as most fey have this now. 5/cold iron like the dryad should do it. I wanted to compare with the article I found in Dragon #101 where the hamadryad first appeared, but I don’t have access to that since the fuse in the basement was blown (hoping to get that fixed soon). I might have to install the Dragon Magazine archives at work just to save myself some hassle. Some additional bits I gleaned from looking at MC11 again: Their charm person spell like ability is given a –3 penalty to saving throws. Is there a way we can reflect that in the rules? They are listed as having Hold Plant as a spell-like ability (4th level priest spell), but there is no 3E analog that I know of. They are also listed as having the Transport via Plants (6th level priest spell) spell-like ability. I also missed the fact that the hamadryad has an additional charming ability, beyond the spell-like ability as listed above. This charm is apparently used against spellcasters that are magically inhabiting a tree (via spells like plant door, pass plant, and transport via plants), and there was a –6 penalty to the saving throw, and this charm can even effect druids that are immune to fey charms. [/QUOTE]
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