Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 1132058" data-attributes="member: 1241"><p>OK, after some thought, here is what I am thinking of doing with her powers so far:</p><p></p><p>Spell-Like Abilities: At will – entangle (DC 13), pass without trace, quench, speak with animals, speak with plants, tree stride. Caster level 11th. The save DCs are Wisdom-based.</p><p></p><p>Tree Dependent (Su): Each hamadryad is mystically bound to a single, enormous oak tree. Unlike a dryad, a hamadryad can leave the vicinity of the oak and travel any distance away from the tree. However, she will quickly die if the tree is destroyed. A hamadryad’s oak does not radiate magic or show other signs of its true nature, though careful questioning with a speak with plants spell probably will reveal the tree for what it is.</p><p></p><p>Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the hamadryad has a +6 racial bonus on the check.</p><p></p><p>Greater Woodland Stride (Ex): A hamadryad may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. In addition, thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not affect her.</p><p></p><p>Plant Sight (Sp): Hamadryads can see a plant in its true form, as if under a continuous <em>true seeing</em> effect. They can also automatically identify magically created vegetation, including spells such as hallucinatory terrain or tree shape. They recognize treants and treant-controlled trees for what they are on sight.</p><p>(Is there a 3E equivalent for the <em>massmorph</em> spell?)</p><p></p><p>Photosynthesis (Ex): A hamadryad does not eat, but gains all of her nutrients by absorbing sunlight through the chlorophyll in her hair. If a hamadryad’s head is shaved and kept shorn, or if she is imprisoned indoors without at least one hour’s worth of exposure to the sun per day, she will begin to starve. The hamadryad will die of starvation in 10d2 days if kept this way.</p><p></p><p>***</p><p></p><p>and even after all of that, it still leaves some items to discuss: </p><p></p><p>What about replacing the pass without trace spell-like ability with the druid’s Trackless Step? How would that affect how it works?</p><p></p><p>“They prefer fresh water from mineral springs or wells, but can survive on water that has been fouled by human or animal wastes.”</p><p></p><p>“They have exact knowledge of the forest in which they dwell.”</p><p>* maybe makes Knowledge (nature) and Survival checks in her environment automatically successful? *</p><p></p><p>“They will always successfully detect snares and pits.”</p><p></p><p>perhaps, but this sounds like a continuous ability rather than an at will ability – sounds like she doesn’t even have to think about using it, she just knows when she’s in range.</p><p></p><p>“Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.”</p><p></p><p>“Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.”</p><p></p><p> “If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.”</p><p>“She can converse with the druid normally, and there is room for both within the tree.”</p><p></p><p>And, so do we keep her at CR 4, and SR 19?</p></blockquote><p></p>
[QUOTE="BOZ, post: 1132058, member: 1241"] OK, after some thought, here is what I am thinking of doing with her powers so far: Spell-Like Abilities: At will – entangle (DC 13), pass without trace, quench, speak with animals, speak with plants, tree stride. Caster level 11th. The save DCs are Wisdom-based. Tree Dependent (Su): Each hamadryad is mystically bound to a single, enormous oak tree. Unlike a dryad, a hamadryad can leave the vicinity of the oak and travel any distance away from the tree. However, she will quickly die if the tree is destroyed. A hamadryad’s oak does not radiate magic or show other signs of its true nature, though careful questioning with a speak with plants spell probably will reveal the tree for what it is. Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the hamadryad has a +6 racial bonus on the check. Greater Woodland Stride (Ex): A hamadryad may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. In addition, thorns, briars, and overgrown areas that have been magically manipulated to impede motion do not affect her. Plant Sight (Sp): Hamadryads can see a plant in its true form, as if under a continuous [I]true seeing[/I] effect. They can also automatically identify magically created vegetation, including spells such as hallucinatory terrain or tree shape. They recognize treants and treant-controlled trees for what they are on sight. (Is there a 3E equivalent for the [I]massmorph[/I] spell?) Photosynthesis (Ex): A hamadryad does not eat, but gains all of her nutrients by absorbing sunlight through the chlorophyll in her hair. If a hamadryad’s head is shaved and kept shorn, or if she is imprisoned indoors without at least one hour’s worth of exposure to the sun per day, she will begin to starve. The hamadryad will die of starvation in 10d2 days if kept this way. *** and even after all of that, it still leaves some items to discuss: What about replacing the pass without trace spell-like ability with the druid’s Trackless Step? How would that affect how it works? “They prefer fresh water from mineral springs or wells, but can survive on water that has been fouled by human or animal wastes.” “They have exact knowledge of the forest in which they dwell.” * maybe makes Knowledge (nature) and Survival checks in her environment automatically successful? * “They will always successfully detect snares and pits.” perhaps, but this sounds like a continuous ability rather than an at will ability – sounds like she doesn’t even have to think about using it, she just knows when she’s in range. “Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.” “Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.” “If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.” “She can converse with the druid normally, and there is room for both within the tree.” And, so do we keep her at CR 4, and SR 19? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
Top