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<blockquote data-quote="BOZ" data-source="post: 1135156" data-attributes="member: 1241"><p>shade, I liked your ideas for the hamadryad and implemented a few of them ( <a href="http://enworld.cyberstreet.com/showthread.php?t=63533" target="_blank">http://enworld.cyberstreet.com/showthread.php?t=63533</a> ), but there are still a few items to figure out: </p><p></p><p> “They prefer fresh water from mineral springs or wells, but can survive on water that has been fouled by human or animal wastes.”</p><p>keep as flavor text, omit, or use it somehow as a power?</p><p></p><p>“They have exact knowledge of the forest in which they dwell.”</p><p>Have we determined if there is a precedent for automatic success at skill checks? If not, the +20 to Knowledge (nature) and Survival checks in her environment should do.</p><p></p><p> “Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.”</p><p></p><p>“Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.”</p><p></p><p> “If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.”</p><p>“She can converse with the druid normally, and there is room for both within the tree.”</p><p></p><p>also, just for reference purposes under the Plant Sight ability, is there a 3E equivalent for the <em>massmorph</em> spell?</p><p></p><p>So if we’re going with SR = CR +15, do we still want the CR to be only 4, with all of these “new” powers we’ve added? (see the most recent posting of the hamadryad to be sure). I’d say the CR should increase to at least 5 or maybe 6 (remember, we also bumped up her HD).</p></blockquote><p></p>
[QUOTE="BOZ, post: 1135156, member: 1241"] shade, I liked your ideas for the hamadryad and implemented a few of them ( [url]http://enworld.cyberstreet.com/showthread.php?t=63533[/url] ), but there are still a few items to figure out: “They prefer fresh water from mineral springs or wells, but can survive on water that has been fouled by human or animal wastes.” keep as flavor text, omit, or use it somehow as a power? “They have exact knowledge of the forest in which they dwell.” Have we determined if there is a precedent for automatic success at skill checks? If not, the +20 to Knowledge (nature) and Survival checks in her environment should do. “Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.” “Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.” “If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.” “She can converse with the druid normally, and there is room for both within the tree.” also, just for reference purposes under the Plant Sight ability, is there a 3E equivalent for the [I]massmorph[/I] spell? So if we’re going with SR = CR +15, do we still want the CR to be only 4, with all of these “new” powers we’ve added? (see the most recent posting of the hamadryad to be sure). I’d say the CR should increase to at least 5 or maybe 6 (remember, we also bumped up her HD). [/QUOTE]
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