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<blockquote data-quote="BOZ" data-source="post: 1182721" data-attributes="member: 1241"><p>OK, some last thoughts and questions on this thing, and I will let it die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For its third feat, I’d like to give it Blind-Fight, unless you think that is a bad idea.</p><p></p><p>For a not-so-fast-but-faster-than-normal healing thing, how would I do that? Is there a precedent for monsters that heal “double fast” or should I just raise its Con score?</p><p></p><p></p><p></p><p>how about this for withdraw (or should I assign it some sort of hardness rating and give the shell as many hit points as the ammonite has at time of withdrawl?):</p><p></p><p>Withdraw (Ex): A golden ammonite can crawl back into its shell and seal the shell up, to protect itself from attack. This is a move equivalent action, and provokes an attack of opportunity. When sealed up in its shell, the ammonite’s natural armor class increases by +6. In this state, the ammonite is not subject to critical hits or flanking.</p><p></p><p>Note that any successful physical attack on a withdrawn golden ammonite strikes its shell first. The shell takes half of all damage sustained by the ammonite, and the ammonite itself takes the other half. If the ammonite survives the encounter, its shell will be repaired naturally at a rate of 3d4 hit points per month.</p><p></p><p></p><p>and this would be added to flavor text (it would not be impossible to kill and extract the ammonite without damaging the shell, and to bring it up to the surface, but this would probably require magic):</p><p></p><p>The golden ammonite's shell is composed of pure solid gold, extracted from the sludgy silt of the ocean floor. Somehow, the ammonite deposits the gold on the coiled wonder that the beast is known for. Each shell is six to eight feet in diameter, and weighs between 1,200 and 1,800 pounds. Average shells are worth between 50,000 to 80,000 gp among surface dwellers, and the rarest and most beautiful of specimens can fetch a price of up to 150,000 gp, if a buyer can afford it. Some undersea races consider these shells priceless. Damage to the shell causes a marked decrease in value (1,000 gp per hit point of damage, unless the ammonite is allowed to repair the shell), to a minimum of 15,000 gp for the smashed up pieces of a totally wrecked shell.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1182721, member: 1241"] OK, some last thoughts and questions on this thing, and I will let it die. ;) For its third feat, I’d like to give it Blind-Fight, unless you think that is a bad idea. For a not-so-fast-but-faster-than-normal healing thing, how would I do that? Is there a precedent for monsters that heal “double fast” or should I just raise its Con score? how about this for withdraw (or should I assign it some sort of hardness rating and give the shell as many hit points as the ammonite has at time of withdrawl?): Withdraw (Ex): A golden ammonite can crawl back into its shell and seal the shell up, to protect itself from attack. This is a move equivalent action, and provokes an attack of opportunity. When sealed up in its shell, the ammonite’s natural armor class increases by +6. In this state, the ammonite is not subject to critical hits or flanking. Note that any successful physical attack on a withdrawn golden ammonite strikes its shell first. The shell takes half of all damage sustained by the ammonite, and the ammonite itself takes the other half. If the ammonite survives the encounter, its shell will be repaired naturally at a rate of 3d4 hit points per month. and this would be added to flavor text (it would not be impossible to kill and extract the ammonite without damaging the shell, and to bring it up to the surface, but this would probably require magic): The golden ammonite's shell is composed of pure solid gold, extracted from the sludgy silt of the ocean floor. Somehow, the ammonite deposits the gold on the coiled wonder that the beast is known for. Each shell is six to eight feet in diameter, and weighs between 1,200 and 1,800 pounds. Average shells are worth between 50,000 to 80,000 gp among surface dwellers, and the rarest and most beautiful of specimens can fetch a price of up to 150,000 gp, if a buyer can afford it. Some undersea races consider these shells priceless. Damage to the shell causes a marked decrease in value (1,000 gp per hit point of damage, unless the ammonite is allowed to repair the shell), to a minimum of 15,000 gp for the smashed up pieces of a totally wrecked shell. [/QUOTE]
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