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Creature Catalog 3.5 Overhaul Project
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<blockquote data-quote="Shade" data-source="post: 1233863" data-attributes="member: 287"><p>A quick comparison of the 3E and 3.5 mind flayer shows minimal changes, so this guy should be a quick conversion.</p><p></p><p>Here's a rewrite of the special abilities to match the 3.5 mind flayer wording, where applicable.</p><p></p><p>Mind Blast (Sp): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC 22 Will save or be feebleminded (as the spell) for 3d4 rounds. Ulitharids often hunt using this power and then drag off one or two of their feebleminded victims to feed upon. The save DC is Charisma-based. This ability is the equivalent of a 5th-level spell.</p><p></p><p>Psionics (Sp): At will - astral projection, body equilibrium, control body, demoralize, detect thoughts, domination, intrusive sense link (taste only), levitate, probability travel, suggestion, tailor memory, and teleport. These abilities are as the powers manifested by a 10th-level psion. </p><p>Attack/Defense Modes (Sp): At will - ego whip, id insinuation, mind blast/all. </p><p></p><p>or for non Psionics Handbook users:</p><p></p><p>Psionics (Sp): At will-astral projection, charm monster (DC 21), detect thoughts (DC 19), levitate, plane shift, suggestion (DC 20), teleport. Effective caster level 10th. The save DCs are Charisma-based.</p><p></p><p>Does anyone with the Psionics Handbook know of comparable spells to the other psionic powers?</p><p></p><p>Improved Grab (Ex): To use this ability, the ulitharid must hit a Small, Medium, or Large creature with its tentacle attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. An ulitharid can grab a Huge or larger creature, but only if it can somehow reach the foe's head.</p><p></p><p>If an ulitharid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the ulitharid gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.</p><p></p><p>Extract (Ex): An ulitharid that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent's brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.</p></blockquote><p></p>
[QUOTE="Shade, post: 1233863, member: 287"] A quick comparison of the 3E and 3.5 mind flayer shows minimal changes, so this guy should be a quick conversion. Here's a rewrite of the special abilities to match the 3.5 mind flayer wording, where applicable. Mind Blast (Sp): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC 22 Will save or be feebleminded (as the spell) for 3d4 rounds. Ulitharids often hunt using this power and then drag off one or two of their feebleminded victims to feed upon. The save DC is Charisma-based. This ability is the equivalent of a 5th-level spell. Psionics (Sp): At will - astral projection, body equilibrium, control body, demoralize, detect thoughts, domination, intrusive sense link (taste only), levitate, probability travel, suggestion, tailor memory, and teleport. These abilities are as the powers manifested by a 10th-level psion. Attack/Defense Modes (Sp): At will - ego whip, id insinuation, mind blast/all. or for non Psionics Handbook users: Psionics (Sp): At will-astral projection, charm monster (DC 21), detect thoughts (DC 19), levitate, plane shift, suggestion (DC 20), teleport. Effective caster level 10th. The save DCs are Charisma-based. Does anyone with the Psionics Handbook know of comparable spells to the other psionic powers? Improved Grab (Ex): To use this ability, the ulitharid must hit a Small, Medium, or Large creature with its tentacle attack. It can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. An ulitharid can grab a Huge or larger creature, but only if it can somehow reach the foe's head. If an ulitharid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the ulitharid gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn. Extract (Ex): An ulitharid that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent's brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras. [/QUOTE]
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