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<blockquote data-quote="Tzeentch" data-source="post: 1302679" data-attributes="member: 13222"><p><strong>FUNGUS HULK</strong></p><p><strong>Medium Plant</strong></p><p><strong>Hit Dice:</strong> 6d8+6 (33 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 19 (+9 natural), touch 10, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +4/+8</p><p><strong>Attack:</strong> Claw +5 melee (1d4+6 plus disease)</p><p><strong>Full Attack:</strong> 2 claws +5 melee (1d4+6 plus disease)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Disease</p><p><strong>Special Qualities:</strong> Low-light vision, plant traits, resistance to fire 10 </p><p><strong>Saves: </strong> Fort +6, Ref +2, Will +4</p><p><strong>Abilities:</strong> Str 18, Dex 10, Con 13, Int 6, Wis 10, Cha 7</p><p><strong>Skills: </strong> Hide +0*, Listen +5, Move Silently +4</p><p><strong>Feats:</strong> Iron Will, Power Attack, Weapon Focus (claws)</p><p><strong>Environment:</strong> Temperate and warm forest, marsh, and underground</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 7-9 HD (Medium-size); 10-18 HD (Large)</p><p><strong>Level Adjustment:</strong> +??</p><p></p><p><em>A large humanoid lurches into view, its misshapen body concealed under a ragged cloak. A violet liquid drips from its voluminous wrappings.</em></p><p></p><p>Centuries ago, sorcerous energies left over from a bid for immortality combined warped and combined an unusual fungi found in the area with the nearby volcano's energy. the results were the sentient fungoids known as fungus hulks.</p><p></p><p>At a distance, a fungus hulk resembles a bulky, hunchbacked humanoid wearing a concealing cloak. Closer inspection (20 feet or less) reveals its true form; a spore-bearing mass, surmounted by a head-shaped puffball. Sticky filaments protrude from the puffball.</p><p> </p><p>The fungus hulk’s body is a thick carapace of limestone (the hulk absorbs it into its body from the surrounding area). Its “hands” end in sharp, dagger-like claws made of obsidian (again, absorbed into its body from its environment). The claws are covered in a violet-colored liquid that oozes from the fungus hulk’s body.</p><p> </p><p><strong>COMBAT</strong> </p><p>Fungus hulk's usually roam aimlessly around their home area, but they are quick to attack any potential food sources. Fungus hulk's move into close combat as soon as possible, concentrating on one opponent and rending with their obsidian claws until the victim stops moving.</p><p></p><p><strong>Disease (Ex):</strong> A creature hit by a fungus hulk claw attack must succeed on a DC 14 Fortitude save or be infected with a vile disease known as violet death. the incubation period is 1 minute, and the disease deals 1d6 points of Constition damage. The victim must make two successful Fortitude saving throws in a row to recover.</p><p></p><p><strong>Skills:</strong> * Fungus hulks receive a +8 racial bonus to Hide checks when in swampy or forested areas.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 1302679, member: 13222"] [B]FUNGUS HULK Medium Plant[/B] [B]Hit Dice:[/B] 6d8+6 (33 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 19 (+9 natural), touch 10, flat-footed 19 [B]Base Attack/Grapple:[/B] +4/+8 [B]Attack:[/B] Claw +5 melee (1d4+6 plus disease) [B]Full Attack:[/B] 2 claws +5 melee (1d4+6 plus disease) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Disease [B]Special Qualities:[/B] Low-light vision, plant traits, resistance to fire 10 [B]Saves: [/B] Fort +6, Ref +2, Will +4 [B]Abilities:[/B] Str 18, Dex 10, Con 13, Int 6, Wis 10, Cha 7 [B]Skills: [/B] Hide +0*, Listen +5, Move Silently +4 [B]Feats:[/B] Iron Will, Power Attack, Weapon Focus (claws) [B]Environment:[/B] Temperate and warm forest, marsh, and underground [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 6 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7-9 HD (Medium-size); 10-18 HD (Large) [B]Level Adjustment:[/B] +?? [I]A large humanoid lurches into view, its misshapen body concealed under a ragged cloak. A violet liquid drips from its voluminous wrappings.[/I] Centuries ago, sorcerous energies left over from a bid for immortality combined warped and combined an unusual fungi found in the area with the nearby volcano's energy. the results were the sentient fungoids known as fungus hulks. At a distance, a fungus hulk resembles a bulky, hunchbacked humanoid wearing a concealing cloak. Closer inspection (20 feet or less) reveals its true form; a spore-bearing mass, surmounted by a head-shaped puffball. Sticky filaments protrude from the puffball. The fungus hulk’s body is a thick carapace of limestone (the hulk absorbs it into its body from the surrounding area). Its “hands” end in sharp, dagger-like claws made of obsidian (again, absorbed into its body from its environment). The claws are covered in a violet-colored liquid that oozes from the fungus hulk’s body. [B]COMBAT[/B] Fungus hulk's usually roam aimlessly around their home area, but they are quick to attack any potential food sources. Fungus hulk's move into close combat as soon as possible, concentrating on one opponent and rending with their obsidian claws until the victim stops moving. [B]Disease (Ex):[/B] A creature hit by a fungus hulk claw attack must succeed on a DC 14 Fortitude save or be infected with a vile disease known as violet death. the incubation period is 1 minute, and the disease deals 1d6 points of Constition damage. The victim must make two successful Fortitude saving throws in a row to recover. [B]Skills:[/B] * Fungus hulks receive a +8 racial bonus to Hide checks when in swampy or forested areas. [/QUOTE]
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