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<blockquote data-quote="Tzeentch" data-source="post: 1302725" data-attributes="member: 13222"><p><strong>OTYUGH, NEO</strong></p><p><strong>Large Aberration</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (58 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Armor Class: </strong> 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +6/+11</p><p><strong>Attack:</strong> Tentacle +5 melee (1d6+1)</p><p><strong>Full Attack:</strong> 2 tentacles +5 melee (1d6+1) and bite -1 melee (1d4 plus disease)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. (15 ft. with tentacle)</p><p><strong>Special Attacks:</strong> Constrict 1d6, disease, improved grab</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., scent</p><p><strong>Saves: </strong> Fort +5, Ref +4, Will +7</p><p><strong>Abilities:</strong> Str 13, Dex 9, Con 15, Int 10, Wis 12, Cha 8</p><p><strong>Skills: </strong> Hide +3*, Listen +7, Move Silently +4, Spot +6</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 10-11 HD (Large); 12-17 HD (Huge)</p><p><strong>Level Adjustment:</strong> +??</p><p></p><p><em>????.</em></p><p></p><p>A neo-otyugh is a larger, more intelligent version of a normal otyugh. The hide of a neo-otyugh is even tougher than that of an otyugh, although the appearance is similar.</p><p></p><p><strong>Combat</strong></p><p>Neo-otyughs are very aggressive, much more so than otyughs. Unlike their lesser kin, neo-otyughs often leave their lairs and actively search for prey. They attack in a manner identical to other otyughs.</p><p></p><p><strong>Constrict (Ex):</strong> An neo-otyugh deals automatic tentacle damage with a successful grapple check.</p><p></p><p><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 16, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Skills:</strong> *An neo-otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.</p><p></p><p></p><p>Skills Hide 8 ranks (-4 Size, -1 Dex), Listen 6 ranks (+1 Wis), Move Silently 5 ranks (-1 Dex), Spot 5 ranks (+1 Wis)</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 1302725, member: 13222"] [B]OTYUGH, NEO Large Aberration[/B] [B]Hit Dice:[/B] 6d8+18 (58 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class: [/B] 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20 [B]Base Attack/Grapple:[/B] +6/+11 [B]Attack:[/B] Tentacle +5 melee (1d6+1) [B]Full Attack:[/B] 2 tentacles +5 melee (1d6+1) and bite -1 melee (1d4 plus disease) [B]Space/Reach:[/B] 10 ft./10 ft. (15 ft. with tentacle) [B]Special Attacks:[/B] Constrict 1d6, disease, improved grab [B]Special Qualities:[/B] Darkvision 60 ft., scent [B]Saves: [/B] Fort +5, Ref +4, Will +7 [B]Abilities:[/B] Str 13, Dex 9, Con 15, Int 10, Wis 12, Cha 8 [B]Skills: [/B] Hide +3*, Listen +7, Move Silently +4, Spot +6 [B]Feats:[/B] Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle) [B]Environment:[/B] Underground [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure: [/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 10-11 HD (Large); 12-17 HD (Huge) [B]Level Adjustment:[/B] +?? [I]????.[/I] A neo-otyugh is a larger, more intelligent version of a normal otyugh. The hide of a neo-otyugh is even tougher than that of an otyugh, although the appearance is similar. [B]Combat[/B] Neo-otyughs are very aggressive, much more so than otyughs. Unlike their lesser kin, neo-otyughs often leave their lairs and actively search for prey. They attack in a manner identical to other otyughs. [B]Constrict (Ex):[/B] An neo-otyugh deals automatic tentacle damage with a successful grapple check. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 16, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Improved Grab (Ex):[/B] To use this ability, an neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Skills:[/B] *An neo-otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration. Skills Hide 8 ranks (-4 Size, -1 Dex), Listen 6 ranks (+1 Wis), Move Silently 5 ranks (-1 Dex), Spot 5 ranks (+1 Wis) [/QUOTE]
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