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<blockquote data-quote="BOZ" data-source="post: 1303811" data-attributes="member: 1241"><p>it's ok, there's always next time and i have a feeling this round will go a lot quicker than the first two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>ok, batter up!</p><p></p><p></p><p>FUNGUS HULK</p><p> </p><p>Medium-Size Plant</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>AC: 19 (+9 natural)</p><p>Attacks: 2 claws +8 melee</p><p>Damage: Claw 1d4+4 and violet death</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Violet death</p><p>Special Qualities: Plant, fire resistance 20, low-light vision</p><p>Saves: Fort +6, Ref +2, Will +2</p><p>Abilities: Str 18, Dex 10, Con 13, Int 6, Wis 10, Cha 7</p><p>Skills: Hide +0*, Listen +4, Move Silently +4</p><p></p><p>Climate/Terrain: Temperate and warm forest, marsh, and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement: 7-9 HD (Medium-size); 10-18 HD (Large)</p><p> </p><p>Centuries ago, energies left over from Keraptis’ bid for immortality combined with the volcanic gases and unusual fungi found in White Plume Mountain. The results were sentient fungoids known as fungus hulks.</p><p> </p><p> At a distance, a fungus hulk resembles a bulky, hunchbacked humanoid wearing a concealing cloak. Closer inspection (20 feet or less) reveals its true form; a spore-bearing mass, surmounted by a head-shaped puffball. Sticky filaments protrude from the puffball.</p><p> </p><p> The fungus hulk’s body is a thick carapace of limestone (the hulk absorbs it into its body from the surrounding area). Its “hands” end in sharp, dagger-like claws made of obsidian (again, absorbed into its body from its environment). The claws are covered in a violet-colored liquid that oozes from the fungus hulk’s body.</p><p></p><p>COMBAT </p><p> </p><p> Violet Death (Ex): A creature hit by a fungus hulk contracts a quickly debilitating condition known as the “violet death” unless it succeeds at a Fortitude save (DC 14). On a failed save, the victim loses one-half of its remaining hit points per round until death occurs at the end of the sixth round. </p><p> </p><p> A remove disease cast on a victim before death will end the violet death process, though a creature must immediately succeed at another Fortitude save (DC 14) or suffer 1d6 permanent Constitution drain.</p><p> </p><p> Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p><p> </p><p> Skills: Fungus hulks receive a +4 racial bonus to Listen, and Move Silently checks. *They receive a +12 bonus to Hide checks when in swampy or forested areas.</p><p></p><p> </p><p>The Fungus Hulk first appeared in the Return to White Plume Mountain (Bruce Cordell, 1999).</p><p></p><p></p><p>Initial changes, let’s see… remove plant traits from description, probably lower the fire resistance… probably not too much other work here.</p><p></p><p>Should the violet death be listed like a disease instead of like it is here? Or is that just fine as-is?</p></blockquote><p></p>
[QUOTE="BOZ, post: 1303811, member: 1241"] it's ok, there's always next time and i have a feeling this round will go a lot quicker than the first two. :) ok, batter up! FUNGUS HULK Medium-Size Plant Hit Dice: 6d8+6 (33 hp) Initiative: +0 Speed: 30 ft AC: 19 (+9 natural) Attacks: 2 claws +8 melee Damage: Claw 1d4+4 and violet death Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Violet death Special Qualities: Plant, fire resistance 20, low-light vision Saves: Fort +6, Ref +2, Will +2 Abilities: Str 18, Dex 10, Con 13, Int 6, Wis 10, Cha 7 Skills: Hide +0*, Listen +4, Move Silently +4 Climate/Terrain: Temperate and warm forest, marsh, and underground Organization: Solitary Challenge Rating: 6 Treasure: None Alignment: Always neutral evil Advancement: 7-9 HD (Medium-size); 10-18 HD (Large) Centuries ago, energies left over from Keraptis’ bid for immortality combined with the volcanic gases and unusual fungi found in White Plume Mountain. The results were sentient fungoids known as fungus hulks. At a distance, a fungus hulk resembles a bulky, hunchbacked humanoid wearing a concealing cloak. Closer inspection (20 feet or less) reveals its true form; a spore-bearing mass, surmounted by a head-shaped puffball. Sticky filaments protrude from the puffball. The fungus hulk’s body is a thick carapace of limestone (the hulk absorbs it into its body from the surrounding area). Its “hands” end in sharp, dagger-like claws made of obsidian (again, absorbed into its body from its environment). The claws are covered in a violet-colored liquid that oozes from the fungus hulk’s body. COMBAT Violet Death (Ex): A creature hit by a fungus hulk contracts a quickly debilitating condition known as the “violet death” unless it succeeds at a Fortitude save (DC 14). On a failed save, the victim loses one-half of its remaining hit points per round until death occurs at the end of the sixth round. A remove disease cast on a victim before death will end the violet death process, though a creature must immediately succeed at another Fortitude save (DC 14) or suffer 1d6 permanent Constitution drain. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Skills: Fungus hulks receive a +4 racial bonus to Listen, and Move Silently checks. *They receive a +12 bonus to Hide checks when in swampy or forested areas. The Fungus Hulk first appeared in the Return to White Plume Mountain (Bruce Cordell, 1999). Initial changes, let’s see… remove plant traits from description, probably lower the fire resistance… probably not too much other work here. Should the violet death be listed like a disease instead of like it is here? Or is that just fine as-is? [/QUOTE]
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