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<blockquote data-quote="Tzeentch" data-source="post: 1318846" data-attributes="member: 13222"><p>-- How is this not just an advanced otyugh? Here's an advanced Otyugh:</p><p></p><p>NEO-OTYUGH</p><p>Huge Aberration</p><p>Hit Dice: 9d8+30 (70 hp)</p><p>Initiative: -1</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18</p><p>Base Attack/Grapple: +6/+18</p><p>Attack: Tentacle +9 melee (1d8+4)</p><p>Full Attack: 2 tentacles +9 melee (1d8+4) and bite +3 melee (1d6+2)</p><p>Space/Reach: 15 ft./15 ft. (20 ft. with tentacle)</p><p>Special Attacks: Constrict 1d8, disease, improved grab</p><p>Special Qualities: Darkvision 60 ft., scent</p><p>Saves: Fort +6, Ref +2, Will +7</p><p>Abilities: Str 19, Dex 8, Con 17, Int 5, Wis 12, Cha 6</p><p>Skills: Hide –3*, Listen +6, Spot +6</p><p>Feats: Alertness, Toughness, Weapon Focus (tentacle), ??</p><p>Environment: Underground</p><p>Organization: Solitary, pair, or cluster (3–4)</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>A typical neo-otyugh has a body XX feet in diameter and weighs about XXX pounds.</p><p></p><p>Neo-otyughs speak Common.</p><p></p><p>COMBAT</p><p></p><p>Constrict (Ex): An neo-otyugh deals automatic tentacle damage with a successful grapple check.</p><p>Disease (Ex): Filth fever—bite, Fortitude DC 17, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p>Improved Grab (Ex): To use this ability, an neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p>Skills: *An neo-otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 1318846, member: 13222"] -- How is this not just an advanced otyugh? Here's an advanced Otyugh: NEO-OTYUGH Huge Aberration Hit Dice: 9d8+30 (70 hp) Initiative: -1 Speed: 20 ft. (4 squares) Armor Class: 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18 Base Attack/Grapple: +6/+18 Attack: Tentacle +9 melee (1d8+4) Full Attack: 2 tentacles +9 melee (1d8+4) and bite +3 melee (1d6+2) Space/Reach: 15 ft./15 ft. (20 ft. with tentacle) Special Attacks: Constrict 1d8, disease, improved grab Special Qualities: Darkvision 60 ft., scent Saves: Fort +6, Ref +2, Will +7 Abilities: Str 19, Dex 8, Con 17, Int 5, Wis 12, Cha 6 Skills: Hide –3*, Listen +6, Spot +6 Feats: Alertness, Toughness, Weapon Focus (tentacle), ?? Environment: Underground Organization: Solitary, pair, or cluster (3–4) Challenge Rating: 6 Treasure: Standard Alignment: Usually neutral Advancement: — Level Adjustment: — A typical neo-otyugh has a body XX feet in diameter and weighs about XXX pounds. Neo-otyughs speak Common. COMBAT Constrict (Ex): An neo-otyugh deals automatic tentacle damage with a successful grapple check. Disease (Ex): Filth fever—bite, Fortitude DC 17, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Improved Grab (Ex): To use this ability, an neo-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Skills: *An neo-otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration. [/QUOTE]
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