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<blockquote data-quote="BOZ" data-source="post: 1341684" data-attributes="member: 1241"><p>as promised, so delivered:</p><p></p><p>GORYNYCH</p><p>Huge Aberration</p><p>Hit Dice: 9d8+45 (85 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 20 ft, fly 50 ft (poor)</p><p>AC: 16 (-2 size, +1 Dex, +7 natural)</p><p>Attacks: 12 tail whips +14 melee; or 2 claws +14 melee, 3 bites +12 melee</p><p>Damage: Tail whip grapple; or claw 2d4+10, bite 2d6+5</p><p>Face/Reach: 20 ft by 40 ft/10 ft</p><p>Special Attacks: Improved grab, wishboning</p><p>Special Qualities: All-around vision, darkvision 60 ft</p><p>Saves: Fort +8, Ref +4, Will +7</p><p>Abilities: Str 30, Dex 13, Con 21, Int 10, Wis 12, Cha 12</p><p>Skills: Listen +16, Search +16, Spot +16</p><p>Feats: Multiattack</p><p></p><p>Climate/Terrain: Temperate mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 8</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 10-18 HD (Huge); 11-27 HD (Gargantuan)</p><p></p><p>The gorynych resembles a 50-foot long dragon. It has three wolf-like heads and three long tails that split into twelve writhing whip-like appendages. Two large wings enable the gorynych to fly.</p><p> </p><p> Gorynych normally do not speak, though some have been known to learn a broken form of a language known by humanoids that settle near them.</p><p></p><p>Combat </p><p>The gorynych whips its flexible tails about in an attempt to entangle opponents. It then uses its claws and bites on an entangled opponent. </p><p> </p><p> The gorynych has only one personality divided between its three brains, and each one is capable of directing the entire body on its own. Cutting off two of the heads will not disable it’s thinking or hinder its movement.</p><p> </p><p> Improved Grab (Ex): To use this ability, the gorynych must hit a Medium-size or smaller opponent with a tail whip. If it gets a hold, it automatically hits with all its melee attacks each round the hold is maintained. It can use more than one tail to grapple a single opponent, thereby gaining a +2 on its grapple check for each additional tail wrapped around an opponent.</p><p> </p><p> A gorynych can also grapple multiple opponents using its many tails. When doing so, it can divide its bite and claw attacks between multiple grappled opponents.</p><p> </p><p> A single attack with a slashing weapon that deals at least 10 points of damage severs a tail (AC 20).</p><p> </p><p> Wishboning (Ex): A gorynych that hits a single opponent with at least two bite attacks deals 4d6+15 additional points of damage.</p><p> </p><p> All-Around Vision (Ex): A gorynych’s three heads allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Gorynychs cannot be flanked.</p><p> </p><p> Skills: Gorynychs receives a +4 racial bonus to Listen checks.</p><p></p><p> </p><p>The Gorynych first appeared in MC Annual I (TSR, 1994).</p></blockquote><p></p>
[QUOTE="BOZ, post: 1341684, member: 1241"] as promised, so delivered: GORYNYCH Huge Aberration Hit Dice: 9d8+45 (85 hp) Initiative: +1 (Dex) Speed: 20 ft, fly 50 ft (poor) AC: 16 (-2 size, +1 Dex, +7 natural) Attacks: 12 tail whips +14 melee; or 2 claws +14 melee, 3 bites +12 melee Damage: Tail whip grapple; or claw 2d4+10, bite 2d6+5 Face/Reach: 20 ft by 40 ft/10 ft Special Attacks: Improved grab, wishboning Special Qualities: All-around vision, darkvision 60 ft Saves: Fort +8, Ref +4, Will +7 Abilities: Str 30, Dex 13, Con 21, Int 10, Wis 12, Cha 12 Skills: Listen +16, Search +16, Spot +16 Feats: Multiattack Climate/Terrain: Temperate mountains Organization: Solitary Challenge Rating: 8 Treasure: Standard Alignment: Always chaotic evil Advancement: 10-18 HD (Huge); 11-27 HD (Gargantuan) The gorynych resembles a 50-foot long dragon. It has three wolf-like heads and three long tails that split into twelve writhing whip-like appendages. Two large wings enable the gorynych to fly. Gorynych normally do not speak, though some have been known to learn a broken form of a language known by humanoids that settle near them. Combat The gorynych whips its flexible tails about in an attempt to entangle opponents. It then uses its claws and bites on an entangled opponent. The gorynych has only one personality divided between its three brains, and each one is capable of directing the entire body on its own. Cutting off two of the heads will not disable it’s thinking or hinder its movement. Improved Grab (Ex): To use this ability, the gorynych must hit a Medium-size or smaller opponent with a tail whip. If it gets a hold, it automatically hits with all its melee attacks each round the hold is maintained. It can use more than one tail to grapple a single opponent, thereby gaining a +2 on its grapple check for each additional tail wrapped around an opponent. A gorynych can also grapple multiple opponents using its many tails. When doing so, it can divide its bite and claw attacks between multiple grappled opponents. A single attack with a slashing weapon that deals at least 10 points of damage severs a tail (AC 20). Wishboning (Ex): A gorynych that hits a single opponent with at least two bite attacks deals 4d6+15 additional points of damage. All-Around Vision (Ex): A gorynych’s three heads allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Gorynychs cannot be flanked. Skills: Gorynychs receives a +4 racial bonus to Listen checks. The Gorynych first appeared in MC Annual I (TSR, 1994). [/QUOTE]
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