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<blockquote data-quote="BOZ" data-source="post: 1377247" data-attributes="member: 1241"><p>did some rewriting for the glyptar:</p><p></p><p> Transfer to Glyptar (Su): If a maedar reaches 0 hit points and remains conscious, it can transfer its life force into the surrounding earth and rocks. This act kills the maedar’s body, but its spirit lives on. The maedar’s consciousness drifts through the ground until it encounters gemstones, such as feldspar or amethyst. The maedar’s spirit will permanently merge with such a rock crystal, becoming a glyptar (see below). The maedar’s mind eventually goes irrevocably mad from being trapped inside a tiny stone.</p><p></p><p>(at the bottom…)</p><p></p><p>GLYPTAR</p><p>A glyptar is a tiny crystal animated by the spirit of a maedar. When first formed, a glyptar is usually buried below the earth, and unable to free itself. If removed intact from the ground, the maedar’s spirit will be able to animate the crystal. A glyptar can fly at a speed of 25 feet per round, with perfect maneuverability. The glyptar retains the maedar’s mental abilities (Int, Wis, Cha).</p><p></p><p>A glyptar can animate objects, as the spell, if firmly attached to an inorganic item (Caster level X). Such objects have the glyptar’s mental stats, and are directly under control of the glyptar. If a glyptar is set in the hilt or handle of a melee weapon, the glyptar may make attacks with the weapon, using the maedar’s base attack bonus (functions as dancing weapon??) and Strength bonus to damage. If a glyptar is set in the eye of a stone statue, the glyptar can animate the statue as if it were a stone golem. All of these effects end if the glyptar is removed or removes itself from the item.</p><p></p><p>A glyptar retains all of the maedar’s powers, except for the ability to transfer its spirit. A glyptar can use its stone to flesh attack, and can use this power through any object it is animating. A glyptar can use earth walk, taking any object it is animating with it; the phase door spell does not affect a glyptar moving this way. A glyptar also has the same immunities as a construct. It has both darkvision 90 feet and low-light vision, and can see into the Astral and Ethereal planes. (?)</p><p></p><p>A glyptar only cooperates with living beings when it chooses to do so, and cannot be forced to comply. A glyptar is immune to telepathy and cannot speak, but can use an animated object to write out messages in any language that the maedar understood.</p><p></p><p>The only way to destroy a glyptar is to shatter its stone, which will free the maedar’s spirit to take its place in the afterlife. A glyptar does not care whether or not it is destroyed: it will not aid a character in destroyed it, but it will not stop a character from doing so. A glyptar has a hardness of 20 and 5 hit points. A glyptar's Ego score is 13. (?)</p><p></p><p>anyone understand what this statement means?</p></blockquote><p></p>
[QUOTE="BOZ, post: 1377247, member: 1241"] did some rewriting for the glyptar: Transfer to Glyptar (Su): If a maedar reaches 0 hit points and remains conscious, it can transfer its life force into the surrounding earth and rocks. This act kills the maedar’s body, but its spirit lives on. The maedar’s consciousness drifts through the ground until it encounters gemstones, such as feldspar or amethyst. The maedar’s spirit will permanently merge with such a rock crystal, becoming a glyptar (see below). The maedar’s mind eventually goes irrevocably mad from being trapped inside a tiny stone. (at the bottom…) GLYPTAR A glyptar is a tiny crystal animated by the spirit of a maedar. When first formed, a glyptar is usually buried below the earth, and unable to free itself. If removed intact from the ground, the maedar’s spirit will be able to animate the crystal. A glyptar can fly at a speed of 25 feet per round, with perfect maneuverability. The glyptar retains the maedar’s mental abilities (Int, Wis, Cha). A glyptar can animate objects, as the spell, if firmly attached to an inorganic item (Caster level X). Such objects have the glyptar’s mental stats, and are directly under control of the glyptar. If a glyptar is set in the hilt or handle of a melee weapon, the glyptar may make attacks with the weapon, using the maedar’s base attack bonus (functions as dancing weapon??) and Strength bonus to damage. If a glyptar is set in the eye of a stone statue, the glyptar can animate the statue as if it were a stone golem. All of these effects end if the glyptar is removed or removes itself from the item. A glyptar retains all of the maedar’s powers, except for the ability to transfer its spirit. A glyptar can use its stone to flesh attack, and can use this power through any object it is animating. A glyptar can use earth walk, taking any object it is animating with it; the phase door spell does not affect a glyptar moving this way. A glyptar also has the same immunities as a construct. It has both darkvision 90 feet and low-light vision, and can see into the Astral and Ethereal planes. (?) A glyptar only cooperates with living beings when it chooses to do so, and cannot be forced to comply. A glyptar is immune to telepathy and cannot speak, but can use an animated object to write out messages in any language that the maedar understood. The only way to destroy a glyptar is to shatter its stone, which will free the maedar’s spirit to take its place in the afterlife. A glyptar does not care whether or not it is destroyed: it will not aid a character in destroyed it, but it will not stop a character from doing so. A glyptar has a hardness of 20 and 5 hit points. A glyptar's Ego score is 13. (?) anyone understand what this statement means? [/QUOTE]
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