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General Tabletop Discussion
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Creature Catalog 3.5 Overhaul Project
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<blockquote data-quote="BOZ" data-source="post: 1433809" data-attributes="member: 1241"><p>I agree that the phasm’s description is completely contradictory in that respect. However, this is how I’m choosing to look at it. Whenever a creature has an ability that functions similarly to a spell, it is assumed that the ability functions in the exact same way as said spell, given caster level, <strong>except for anything listed in the ability’s description which overrides or alters that</strong>. therefore, I would assume that a phasm could stay in an alternate form as long as it likes, and that a kenku could stay in an alternate form for up to a week. A quasit, however, is limited to 12 minutes at most. Given the kenku’s limitation of using this power only once monthly, a full week is a hell of a lot better than the nearly useless few minutes.</p><p></p><p>As I mentioned earlier, the other function of the spell is how many HD a kenku would have when appearing as something else. For this respect, I’d say it’s good that a kenku should not duplicate something more powerful than itself (despite the fact that they may “appear” as a god – they could pull off the deception as long as they don’t have to offer up proof of all that power!). therefore, having caster level = HD is a good idea.</p><p></p><p>Also, should we offer any caveat about the kenku not being able to use certain abilities (backstab, evasion, spells) while transformed or should it be a-OK in any form?</p><p></p><p>Satisfactory, otherwise? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 1433809, member: 1241"] I agree that the phasm’s description is completely contradictory in that respect. However, this is how I’m choosing to look at it. Whenever a creature has an ability that functions similarly to a spell, it is assumed that the ability functions in the exact same way as said spell, given caster level, [b]except for anything listed in the ability’s description which overrides or alters that[/b]. therefore, I would assume that a phasm could stay in an alternate form as long as it likes, and that a kenku could stay in an alternate form for up to a week. A quasit, however, is limited to 12 minutes at most. Given the kenku’s limitation of using this power only once monthly, a full week is a hell of a lot better than the nearly useless few minutes. As I mentioned earlier, the other function of the spell is how many HD a kenku would have when appearing as something else. For this respect, I’d say it’s good that a kenku should not duplicate something more powerful than itself (despite the fact that they may “appear” as a god – they could pull off the deception as long as they don’t have to offer up proof of all that power!). therefore, having caster level = HD is a good idea. Also, should we offer any caveat about the kenku not being able to use certain abilities (backstab, evasion, spells) while transformed or should it be a-OK in any form? Satisfactory, otherwise? :) [/QUOTE]
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