Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 1605570" data-attributes="member: 1241"><p>good deal. isn't it interesting how close some of these monsters were to being finished right before i became unable to keep up with them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>ok, next since i had it ready is jabberwocky!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> there are at least two D&D versions of him. this one comes from Dragon mag #54. there was also one in Monstrous Compendium Annual #3, which i will need to compare and see if we can successfully merge the two or not. anyway, here are the original stats:</p><p></p><p>JABBERWOCK</p><p>Huge Aberration</p><p>Hit Dice: 15d8+45 (112 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 40 ft, fly 40 ft (average)</p><p>AC: 30 (–2 size, +22 natural)</p><p>Attacks: Bite +17 melee, 2 claws +17 melee</p><p>Damage: Bite 2d8+8, claw 2d4+4</p><p>Face/Reach: 10 ft by 20 ft/10 ft</p><p>Special Attacks: Burble, paralysis gaze, frightful presence, improved grab, flurry of blows</p><p>Special Qualities: Damage reduction 35/+3, SR 27</p><p>Saves: Fort +10, Ref +5, Will +10</p><p>Abilities: Str 26, Dex 11, Con 20, Int 4, Wis 12, Cha 17</p><p>Skills: Listen +12, Spot +12, Wilderness Lore +9</p><p> </p><p>Climate/Terrain: Any forest</p><p>Organization: Solitary</p><p>Challenge Rating: 17</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 16–30 HD (Huge); 31–45 HD (Gargantuan)</p><p></p><p>The jabberwock is a curious creature found only in dense forests. In appearance it resembles a dragon in its general outlines but lacks a breath weapon or any treasure-hoarding instinct. It is, however, fiercely territorial and attempts to slay and devour any intruders it finds in the confines of its territory.</p><p> </p><p> The jabberwock is a solitary creature that apparently treats all other beings it meets as prey. The only exceptions to this rule are druids, which the jabberwock ignores, and sylvan creatures such as dryads, treants, forest gnomes, and the like, who can sense its approach and discreetly withdraw in order to avoid a confrontation. It is believed that, like the tarrasque, only one jabberwock exists at any one time.</p><p> </p><p> Despite its unwavering ferocity, the jabberwock serves a very important function for the forest it inhabits. In essence, it is the woods’ protector, its very presence serving to keep away most of those who would exploit or destroy the woodlands.</p><p> </p><p> The jabberwock has a stout draconian torso with sturdy hind legs, long forearms each ending in four feathery talons (each talon being some four feet long and fully prehensile), a long sinuous neck ending in an enormous head, a pair of elegant wings, and a long thin tail. The creature can rear up on its hind legs and actually take a few steps in biped fashion if the need arises.</p><p></p><p>Combat </p><p>The jabberwock is a fearsome opponent. Once a jabberwock has chosen a target, it concentrates all its attacks on that creature until either that creature or the jabberwock is killed. The jabberwock’s preferred method of attack is a bite.</p><p> </p><p> Burble (Su): A jabberwock constantly mutters or burbles to itself—a low, rumbling bubbling sound that carries up to 200 feet. Anyone who hears this sound must make a Will save (DC 20) or be affected as by confusion cast by a 15th-level sorcerer. Affected creatures will remain confused until removed from the area of effect. Creatures making a successful saving throw, must roll new saves each round they are in the area of effect.</p><p> </p><p> The burble also acts as a sort of reversed tongues spell; the victim’s words slide, shift, and blend, producing odd hybrids that make communication very difficult. Any spellcaster trying to cast a spell with a verbal component while under the effects of the burbling must make a Concentration check (DC 20) or the spell will fail.</p><p> </p><p> Paralysis Gaze (Su): Paralyzed for 1d6+2 minutes, 50 feet, Fortitude save (DC 20).</p><p> </p><p> Frightful Presence (Su): This ability takes effect whenever the jabberwock charges, attacks, or flies overhead. Any creature within 200 feet with less than 15 HD must make a Will save (DC 20) to remain immune to that jabberwock’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 5d6 rounds. Jabberwocks ignore the frightful presence of other jabberwocks.</p><p> </p><p> Improved Grab (Ex): To use the ability, the jabberwock must hit an opponent of up to Medium-size with its claw attack. If it gets a hold, it deals automatic bite damage each round the hold is maintained.</p><p> </p><p> Flurry of Blows (Ex): When faced by overwhelming odds, a jabberwock may strike with a flurry of blows at the expense of accuracy. When doing so, the jabberwock may make one extra attack in a round at its highest attack bonus, but this attack and each other attack made that round suffer a –2 penalty apiece.</p><p> </p><p> The jabberwock must use the full attack action to strike with a flurry of blows.</p><p> </p><p>The Jabberwock first appeared Dragon #54.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1605570, member: 1241"] good deal. isn't it interesting how close some of these monsters were to being finished right before i became unable to keep up with them? :) ok, next since i had it ready is jabberwocky!!! :) there are at least two D&D versions of him. this one comes from Dragon mag #54. there was also one in Monstrous Compendium Annual #3, which i will need to compare and see if we can successfully merge the two or not. anyway, here are the original stats: JABBERWOCK Huge Aberration Hit Dice: 15d8+45 (112 hp) Initiative: +0 (Dex) Speed: 40 ft, fly 40 ft (average) AC: 30 (–2 size, +22 natural) Attacks: Bite +17 melee, 2 claws +17 melee Damage: Bite 2d8+8, claw 2d4+4 Face/Reach: 10 ft by 20 ft/10 ft Special Attacks: Burble, paralysis gaze, frightful presence, improved grab, flurry of blows Special Qualities: Damage reduction 35/+3, SR 27 Saves: Fort +10, Ref +5, Will +10 Abilities: Str 26, Dex 11, Con 20, Int 4, Wis 12, Cha 17 Skills: Listen +12, Spot +12, Wilderness Lore +9 Climate/Terrain: Any forest Organization: Solitary Challenge Rating: 17 Treasure: None Alignment: Always neutral Advancement: 16–30 HD (Huge); 31–45 HD (Gargantuan) The jabberwock is a curious creature found only in dense forests. In appearance it resembles a dragon in its general outlines but lacks a breath weapon or any treasure-hoarding instinct. It is, however, fiercely territorial and attempts to slay and devour any intruders it finds in the confines of its territory. The jabberwock is a solitary creature that apparently treats all other beings it meets as prey. The only exceptions to this rule are druids, which the jabberwock ignores, and sylvan creatures such as dryads, treants, forest gnomes, and the like, who can sense its approach and discreetly withdraw in order to avoid a confrontation. It is believed that, like the tarrasque, only one jabberwock exists at any one time. Despite its unwavering ferocity, the jabberwock serves a very important function for the forest it inhabits. In essence, it is the woods’ protector, its very presence serving to keep away most of those who would exploit or destroy the woodlands. The jabberwock has a stout draconian torso with sturdy hind legs, long forearms each ending in four feathery talons (each talon being some four feet long and fully prehensile), a long sinuous neck ending in an enormous head, a pair of elegant wings, and a long thin tail. The creature can rear up on its hind legs and actually take a few steps in biped fashion if the need arises. Combat The jabberwock is a fearsome opponent. Once a jabberwock has chosen a target, it concentrates all its attacks on that creature until either that creature or the jabberwock is killed. The jabberwock’s preferred method of attack is a bite. Burble (Su): A jabberwock constantly mutters or burbles to itself—a low, rumbling bubbling sound that carries up to 200 feet. Anyone who hears this sound must make a Will save (DC 20) or be affected as by confusion cast by a 15th-level sorcerer. Affected creatures will remain confused until removed from the area of effect. Creatures making a successful saving throw, must roll new saves each round they are in the area of effect. The burble also acts as a sort of reversed tongues spell; the victim’s words slide, shift, and blend, producing odd hybrids that make communication very difficult. Any spellcaster trying to cast a spell with a verbal component while under the effects of the burbling must make a Concentration check (DC 20) or the spell will fail. Paralysis Gaze (Su): Paralyzed for 1d6+2 minutes, 50 feet, Fortitude save (DC 20). Frightful Presence (Su): This ability takes effect whenever the jabberwock charges, attacks, or flies overhead. Any creature within 200 feet with less than 15 HD must make a Will save (DC 20) to remain immune to that jabberwock’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 5d6 rounds. Jabberwocks ignore the frightful presence of other jabberwocks. Improved Grab (Ex): To use the ability, the jabberwock must hit an opponent of up to Medium-size with its claw attack. If it gets a hold, it deals automatic bite damage each round the hold is maintained. Flurry of Blows (Ex): When faced by overwhelming odds, a jabberwock may strike with a flurry of blows at the expense of accuracy. When doing so, the jabberwock may make one extra attack in a round at its highest attack bonus, but this attack and each other attack made that round suffer a –2 penalty apiece. The jabberwock must use the full attack action to strike with a flurry of blows. The Jabberwock first appeared Dragon #54. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
Top