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<blockquote data-quote="BOZ" data-source="post: 1611938" data-attributes="member: 1241"><p>Don’t want to get too deeply into this guy yet… I want to get a good look at the MCA 3 version.</p><p></p><p>I do agree that the Aberration type doesn’t sit quite well with them. Magical Beast is much better, and Dragon may well be better than that. It’s not a true dragon, but it “has a stout draconian torso” and resembles a dragon more than anything else…</p><p></p><p>You think DR 15/magic is sufficient?</p><p></p><p>Here are the original Dragon #54 stats:</p><p></p><p>THE JABBERWOCK</p><p>FREQUENCY: Very rare</p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 0 head and body; 6 underbelly.</p><p>MOVE: 9”; 15” when charging</p><p>HIT DICE: 10x10 to 12x12</p><p>% IN LAIR: 25%</p><p>TREASURE TYPE: F, R</p><p>NO. OF ATTACKS: 3</p><p>DAMAGE/ATTACK: 4-16/4-16/3-36</p><p>SPECIAL ATTACKS: Tail, fear</p><p>SPECIAL DEFENSES: Surprised only on a 1</p><p>MAGIC RESISTANCE: Standard</p><p>ALIGNMENT: Neutral (evil)</p><p>SIZE: L (45’)</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defense Modes: Nil</p><p></p><p>The Jabberwock is a huge reptilian beast which inhabits light forests or broken wastelands. The creatures resemble dragons in some respects and are occasionally mistaken for them in conditions of poor lighting. Jabberwocks, however, are wingless and far more ungainly than dragons. They do share the dragon’s interest in hoarding treasure. Jabberwocks are fierce fighters, carnivores by nature, and fond of human meat.</p><p>Jabberwocks are solitary beasts, coming together only during their violent mating season. They hibernate during periods of intense cold and are most active at brillig. The Jabberwock’s lair is generally found in a cave or underground in a moist, cool, and dark place, since these are the conditions necessary for the maturation of their eggs. Eggs (2-8) are laid after the spring mating season, which often only one adult of a pair (fortunately for Jabberwocks, generally the female) survives. The eggs mature and hatch in roughly five years. They are generally laid in different places each year, since Jabberwock hatchlings tend to eat unhatched eggs when they can find them.</p><p>Jabberwocks gain hit points as dragons do, by age, and mature in the same eight stages that dragons do, each stage representing a period of about 15 years. It is unknown whether Jabberwocks die of old age, since no one has ever been able to observe one for any length of time in the wilds. Jabberwocks put in captivity always die within a month.</p><p>Jabberwocks grow to tremendous size: 30-foot-long bodies and 15-foot-long tails are not unusual, and a full-grown creature stands 8 feet tall at the shoulder. The body is protected by thick, muddy green armor plates, while the soft underbelly is protected by its low (2-foot-high) ground clearance, when it is not standing erect. It attacks via its two forefeet, with claws (the size of a short sword) that cause 4-16 points of damage each, and its huge mouth which can swallow a human-sized being whole. On a roll of 20 which hits, the victim is swallowed and suffers instant death from digestive juices which can dissolve a human body in seconds. Larger beings can be partly swallowed, causing double damage and the loss of a limb (determined at random), which usually proves fatal.</p><p>A Jabberwock’s eyes glow like flames, giving off a faint light in the dark. Gazing upon the eyes and failing a saving throw vs. paralyzation causes fear in creatures of less than 4+1 hit dice. Those that fail the saving throw are rooted to the spot as if paralyzed for 2-8 rounds unless they make a subsequent saving throw, in which case they will run in terror for 1-4 turns. Additionally, the whiffling noise made by a charging Jabberwock is greatly feared by horses and will cause them to throw their riders and flee.</p><p>Opponents to the rear of the creature will be attacked by the Jabberwock’s spiky tail, which is constantly weaving back and forth to prevent attacks from behind. The tail will attack 1 opponent at a time (randomly determined if more than one is within its 15-foot range), attack at -2 to hit and do 2-24 damage.</p><p>The Jabberwock is virtually immune to surprise because of its extraordinary senses of smell and hearing. It wilt be aware of invisible opponents, though it cannot see them. It has 90’ infravision.</p><p>The Jabberwock can detect the existence of a vorpal blade from approximately a mile away. The creatures hate and fear such weapons, the hate winning out in most cases. A Jabberwock will seek out the wielder of a vorpal blade and stalk him through all manner of terrain, waiting until the sword’s owner sets it aside or is asleep. Then it will charge the party, ignoring all other threats to its safety, attempting to vanquish the vorpal sword’s owner before the blade can be put into action. Should the Jabberwock slay all of the party and gain possession of the sword, it will dispose of it in the bottom of a quicksand pit or some other inaccessible place.</p><p>Description: The Jabberwock is heavily armor-plated everywhere except its soft underbelly. Its four-footed body is dark muddy green above and a pale yellow below. The head is shaped somewhat like an alligator’s, while the remainder of the body is like a desert lizard. The three-toed feet are webbed and heavily clawed, and its small, “flaming” eyes are protected by bulbous horny ridges. A series of bony shoulder projections (occasionally mistaken for folded wings) produce an eerie whiffling sound which rises from a barely audible wail at a trot to a screeching, banshee-like howling at full charge.</p><p>The Jabberwock breathes through a gill-like mechanism as well as through its lungs, producing a burbling sound when it is under a strain (i.e., charging or fighting). This characteristic, as well as the webbed toes and moist habitat, points to the Jabberwock’s evolutionary niche as a semi-amphibious predator.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1611938, member: 1241"] Don’t want to get too deeply into this guy yet… I want to get a good look at the MCA 3 version. I do agree that the Aberration type doesn’t sit quite well with them. Magical Beast is much better, and Dragon may well be better than that. It’s not a true dragon, but it “has a stout draconian torso” and resembles a dragon more than anything else… You think DR 15/magic is sufficient? Here are the original Dragon #54 stats: THE JABBERWOCK FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: 0 head and body; 6 underbelly. MOVE: 9”; 15” when charging HIT DICE: 10x10 to 12x12 % IN LAIR: 25% TREASURE TYPE: F, R NO. OF ATTACKS: 3 DAMAGE/ATTACK: 4-16/4-16/3-36 SPECIAL ATTACKS: Tail, fear SPECIAL DEFENSES: Surprised only on a 1 MAGIC RESISTANCE: Standard ALIGNMENT: Neutral (evil) SIZE: L (45’) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil The Jabberwock is a huge reptilian beast which inhabits light forests or broken wastelands. The creatures resemble dragons in some respects and are occasionally mistaken for them in conditions of poor lighting. Jabberwocks, however, are wingless and far more ungainly than dragons. They do share the dragon’s interest in hoarding treasure. Jabberwocks are fierce fighters, carnivores by nature, and fond of human meat. Jabberwocks are solitary beasts, coming together only during their violent mating season. They hibernate during periods of intense cold and are most active at brillig. The Jabberwock’s lair is generally found in a cave or underground in a moist, cool, and dark place, since these are the conditions necessary for the maturation of their eggs. Eggs (2-8) are laid after the spring mating season, which often only one adult of a pair (fortunately for Jabberwocks, generally the female) survives. The eggs mature and hatch in roughly five years. They are generally laid in different places each year, since Jabberwock hatchlings tend to eat unhatched eggs when they can find them. Jabberwocks gain hit points as dragons do, by age, and mature in the same eight stages that dragons do, each stage representing a period of about 15 years. It is unknown whether Jabberwocks die of old age, since no one has ever been able to observe one for any length of time in the wilds. Jabberwocks put in captivity always die within a month. Jabberwocks grow to tremendous size: 30-foot-long bodies and 15-foot-long tails are not unusual, and a full-grown creature stands 8 feet tall at the shoulder. The body is protected by thick, muddy green armor plates, while the soft underbelly is protected by its low (2-foot-high) ground clearance, when it is not standing erect. It attacks via its two forefeet, with claws (the size of a short sword) that cause 4-16 points of damage each, and its huge mouth which can swallow a human-sized being whole. On a roll of 20 which hits, the victim is swallowed and suffers instant death from digestive juices which can dissolve a human body in seconds. Larger beings can be partly swallowed, causing double damage and the loss of a limb (determined at random), which usually proves fatal. A Jabberwock’s eyes glow like flames, giving off a faint light in the dark. Gazing upon the eyes and failing a saving throw vs. paralyzation causes fear in creatures of less than 4+1 hit dice. Those that fail the saving throw are rooted to the spot as if paralyzed for 2-8 rounds unless they make a subsequent saving throw, in which case they will run in terror for 1-4 turns. Additionally, the whiffling noise made by a charging Jabberwock is greatly feared by horses and will cause them to throw their riders and flee. Opponents to the rear of the creature will be attacked by the Jabberwock’s spiky tail, which is constantly weaving back and forth to prevent attacks from behind. The tail will attack 1 opponent at a time (randomly determined if more than one is within its 15-foot range), attack at -2 to hit and do 2-24 damage. The Jabberwock is virtually immune to surprise because of its extraordinary senses of smell and hearing. It wilt be aware of invisible opponents, though it cannot see them. It has 90’ infravision. The Jabberwock can detect the existence of a vorpal blade from approximately a mile away. The creatures hate and fear such weapons, the hate winning out in most cases. A Jabberwock will seek out the wielder of a vorpal blade and stalk him through all manner of terrain, waiting until the sword’s owner sets it aside or is asleep. Then it will charge the party, ignoring all other threats to its safety, attempting to vanquish the vorpal sword’s owner before the blade can be put into action. Should the Jabberwock slay all of the party and gain possession of the sword, it will dispose of it in the bottom of a quicksand pit or some other inaccessible place. Description: The Jabberwock is heavily armor-plated everywhere except its soft underbelly. Its four-footed body is dark muddy green above and a pale yellow below. The head is shaped somewhat like an alligator’s, while the remainder of the body is like a desert lizard. The three-toed feet are webbed and heavily clawed, and its small, “flaming” eyes are protected by bulbous horny ridges. A series of bony shoulder projections (occasionally mistaken for folded wings) produce an eerie whiffling sound which rises from a barely audible wail at a trot to a screeching, banshee-like howling at full charge. The Jabberwock breathes through a gill-like mechanism as well as through its lungs, producing a burbling sound when it is under a strain (i.e., charging or fighting). This characteristic, as well as the webbed toes and moist habitat, points to the Jabberwock’s evolutionary niche as a semi-amphibious predator. [/QUOTE]
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